Search found 14 matches
- Sat Jun 27, 2015 9:24 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Photos to database or folder then showing them
- Replies: 1
- Views: 2177
Photos to database or folder then showing them
I'm having a bit of trouble figuring out how to take a picture then save it to a database or folder and letting it be shown in a field or a grid. Here's the process i'm trying to figure out. 1. Bring up camera to take photo 2. Take photo 3. Photo is saved to a database or phone folder 4. Display pho...
- Mon Mar 09, 2015 2:48 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Wearable and banking
- Replies: 0
- Views: 13081
Wearable and banking
I'm wondering if someone has experience linking wearable data to their app. Got an idea to make an app that takes data from the app of a wearable and this is used within the app to translate to payment. 1. Has anyone integrated Stripe or Paypal into their Livecode app yet? If yes, how was your proce...
- Sat Dec 28, 2013 12:04 am
- Forum: Games
- Topic: Pausing my game
- Replies: 11
- Views: 11842
Re: Pausing my game
Yes that made a lot of sense. It seems to almost be there but I still get the error message about my field "FirstWord". It doesn't happen all the time, only sometimes. That's my moveObj command so that my field goes down. This is where the message keeps getting the error. It's on my mainstack. Below...
- Fri Dec 27, 2013 8:40 pm
- Forum: Games
- Topic: Pausing my game
- Replies: 11
- Views: 11842
Re: Pausing my game
I don't really know how to structure this code. Bit of a noob. Do you put moveme into tMsg when I push the button or just put it on the card script? Probably an even dumber question but is item 1 supposed to one of my variables? ON cancelThisMsg tMsg put the pendingmessages into tPendingMsgs IF tMsg...
- Fri Dec 27, 2013 6:43 am
- Forum: Games
- Topic: Pausing my game
- Replies: 11
- Views: 11842
Re: Pausing my game
Yes this does make sense and i've seen it work but I haven't quite perfected it yet. What I want to happen is when a button is pushed the gameplay starts. A timer begins and the moveMe handler is now associated with this and it's on the card script. This is how I modified it. I put the other code wi...
- Fri Dec 27, 2013 4:14 am
- Forum: Games
- Topic: Pausing my game
- Replies: 11
- Views: 11842
Re: Pausing my game
I am not. Currently my code is just using move.
move field "FirstWord" to the points of graphic "Line1" in 5 seconds without waiting
It goes from the top of the screen to the bottom. I'm guessing using send would be better?
move field "FirstWord" to the points of graphic "Line1" in 5 seconds without waiting
It goes from the top of the screen to the bottom. I'm guessing using send would be better?
- Fri Dec 27, 2013 3:35 am
- Forum: Games
- Topic: Pausing my game
- Replies: 11
- Views: 11842
Pausing my game
I have a pause button but i'm having trouble pausing elements of my game. Here's how it's structured: I have my main gameplay card called "Gameplay". There is a pause button on that card. Once the user clicks on pause, it's takes them to the card "PauseScreen" which has a Resume Game button and a Qu...
- Fri Dec 27, 2013 3:29 am
- Forum: Games
- Topic: Random Variable in a column
- Replies: 2
- Views: 4068
Re: Random Variable in a column
I never came back and thanked you for this. Merci Klaus!
- Sun Dec 15, 2013 1:21 pm
- Forum: Games
- Topic: Random Variable in a column
- Replies: 2
- Views: 4068
Random Variable in a column
I'm trying to find a way to assign a random column to display in a text field after I assign mouseUp to a button. So right now this is my code to display the random variable for the row but I only know how to assign one column. put the dgDataOfLine[random(22)] of grp "WordsChart" of stack "FWsub" in...
- Thu Dec 12, 2013 4:07 pm
- Forum: Games
- Topic: Display specific cells from a data grid or table
- Replies: 13
- Views: 13703
Re: Display specific cells from a data grid or table
AWESOME! Works great now. As a neighbor just in Switzerland I say Danke! You too as well snm. 

- Thu Dec 12, 2013 2:51 pm
- Forum: Games
- Topic: Display specific cells from a data grid or table
- Replies: 13
- Views: 13703
Re: Display specific cells from a data grid or table
Yes, I want the text to be displayed on "Button1" after I press (on mouseUp) "Button2". Maybe I have to use a field to display the text instead but I'm not sure about that. What I want to display is a just that contents that is in a specific cell such as "Talk". So I want "Talk" to be displayed in "...
- Thu Dec 12, 2013 11:27 am
- Forum: Games
- Topic: Display specific cells from a data grid or table
- Replies: 13
- Views: 13703
Re: Display specific cells from a data grid or table
How does the data go into the button?
- Wed Dec 11, 2013 11:45 pm
- Forum: Games
- Topic: Display specific cells from a data grid or table
- Replies: 13
- Views: 13703
Re: Display specific cells from a data grid or table
Sorry, as you can tell still a noob. What i'm doing exactly is when I push on a button, I want it to display a specific word as it goes down the screen. I figured it would be some array. As the game progresses, I want the word to change as it comes down in the next iteration. I figured out the switc...
- Wed Dec 11, 2013 4:48 pm
- Forum: Games
- Topic: Display specific cells from a data grid or table
- Replies: 13
- Views: 13703
Display specific cells from a data grid or table
I'm building an education game that switches words on different levels and I need a way to display the words that are in a data grid. I couldn't really find the exact command that allows you to display a cell. Anyone have a solution?