Search found 5 matches
- Fri Sep 04, 2015 4:27 am
- Forum: iOS Deployment
- Topic: Detect the position of the Ring/Silent switch on iPhone
- Replies: 0
- Views: 2472
Detect the position of the Ring/Silent switch on iPhone
Is there any way to detect the position of the Ring/Silent switch on iPhone?
- Fri Nov 28, 2014 3:26 am
- Forum: iOS Deployment
- Topic: mobileControlSet "showController" false does not work
- Replies: 1
- Views: 1992
mobileControlSet "showController" false does not work
mobileControlSet someID, "showController", false - does not work on livecode 7 and iOS 7 EXPECTED RESULT: mobileControlSet someID, "showController", false - should show NO movie controller on iOS simulator and iPad. OBSERVED RESULT: movie controller displays regardless on simulator and iPad Can anyo...
- Fri Nov 28, 2014 1:14 am
- Forum: Talking LiveCode
- Topic: Application with many cards running extremely slowly.
- Replies: 15
- Views: 13075
Re: Application with many cards running extremely slowly.
The issue I was having is not due to having over 700 cards at all. After hours of investigation (deleting cards, removing copy files, and anything I thought would cause slow downs), it is the "Quality" setting in "Basic Properties" of the inspector for images that was the culprit. In previous versio...
- Mon Nov 17, 2014 10:10 pm
- Forum: Talking LiveCode
- Topic: Application with many cards running extremely slowly.
- Replies: 15
- Views: 13075
Re: Application with many cards running extremely slowly.
The original game was made with Revolution in 2004, and ran smoothly with over 700 cards on PC and MAC. I find it frustrating that 10 years later, the same game (adjusted for iOS livecode) runs slower than programs running on a 90's computer 
I won't pay for another Livecode licence until fixed.

I won't pay for another Livecode licence until fixed.
- Mon Nov 17, 2014 12:26 am
- Forum: Talking LiveCode
- Topic: Application with many cards running extremely slowly.
- Replies: 15
- Views: 13075
Re: Application with many cards running extremely slowly.
A Livecode project with many cards (over 700) can be common in gaming as each card can act as a 360 degree node. Livecode is now REALLY slow on a iOS 7.1 standalone, but was not slow in iOS 5.1. Is this due to Livecode's internal storage of card elements in iOS? This is no longer efficient and will ...