Search found 14 matches

by godot
Sat Jan 30, 2016 8:56 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: charset encoding decoding with textEncode / textDecode
Replies: 2
Views: 4886

Re: charset encoding decoding with textEncode / textDecode

Thanks for the answer Fred ! It explains both why I couldn't work with windows-1252 & what is the policy of Livecode with TextEncode/TextDecode : they only allow traslation between any unicode (utf-8, 16...) and "native" charset encoding. How could I know if it is in the plan of Livecode to improve ...
by godot
Fri Jan 29, 2016 9:27 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: charset encoding decoding with textEncode / textDecode
Replies: 2
Views: 4886

charset encoding decoding with textEncode / textDecode

Hi; On a mac 10.11.2, with livecode 7.1.1, I have problems with certain character encodings... First of all, I can't use textEncode or textDecode for the CP-1252 charset. If I try : put textencode("test","CP1252") I get : "Message execution error: Error description: textEncode: could not encode text...
by godot
Tue Jan 05, 2016 5:28 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: put a text in the backscript
Replies: 5
Views: 4174

Re: put a text in the backscript

Hi Klaus, Thanks for the answer. First of all, you say : You will need to use a global (or local) variable to store your string, if you do not want to use a custom property of an object/card/stack. I actually want to use a custom property of a stack. So how would you put a custom property called say...
by godot
Tue Jan 05, 2016 4:02 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: put a text in the backscript
Replies: 5
Views: 4174

put a text in the backscript

Hi, Does anyone know if one can put something else than a script in the backscript ? All the exemple I found use the syntax : insert script of object "XXX" into back If I want to put the content of a property (or something that contains a string but that is not a script), how do I do ? Last question...
by godot
Wed Nov 25, 2015 4:25 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Weird bug with the revSpeak speech synthesis
Replies: 8
Views: 5579

Re: Weird bug with the revSpeak speech synthesis

Thanks Creg. Maybe it is related to the OS, because I have tested the bug on 4 differents mac running on 10.10.5 and they all have it.
by godot
Wed Nov 25, 2015 2:09 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Weird bug with the revSpeak speech synthesis
Replies: 8
Views: 5579

Re: Weird bug with the revSpeak speech synthesis

Ok sorry to insist but I have found another protocol that produce the same buggy behavior without using msg box that I would hope some of you could test. Thanks ! One of the very mysterious things is that it only worked after I added... a field ! Doesn't work with button & didn't try other things. S...
by godot
Wed Nov 25, 2015 12:29 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Weird bug with the revSpeak speech synthesis
Replies: 8
Views: 5579

Re: Weird bug with the revSpeak speech synthesis

Hi, thank you Craig & Dixie for checking. It's strange because I have been able to reproduce the same behavior on another computer now. So, the thing happens on a very recent Macbook Pro and an old MacBook Air, with different stable version of LC from 6.7 to 7.1 and different OS... It 's true though...
by godot
Tue Nov 24, 2015 8:28 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Weird bug with the revSpeak speech synthesis
Replies: 8
Views: 5579

Weird bug with the revSpeak speech synthesis

Hi, Using a Mac with OS 10.10.5 with different stable version of LC7, I have a really weird bug... and quite annoying when you are using the speech synthesis :( ! Can anyone tell me if he or she can replicate it or if it is already a acknowledge problem (didn't find it) before I report it ? The bug ...
by godot
Mon Nov 23, 2015 11:31 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: htmltext crashes because of images
Replies: 6
Views: 4620

Re: htmltext crashes because of images

Ok first of all, sorry for calling you Jacque.. Jacqueline. Secondly, my mistake, I wrote too fast : the code is indeed set the htmltext and not the html... Also, here is an example of email body in html format that causes problems : <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <h...
by godot
Sun Nov 22, 2015 4:07 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: htmltext crashes because of images
Replies: 6
Views: 4620

Re: htmltext crashes because of images

Thanks for the reply Jacque. Sorry for taking so long to answer back... I am trying to refine my test to understand what is going on. First, you have to know that I have had this problem with many different email body in html form but that it doesn't happen every time (for one email). It seems to de...
by godot
Fri Nov 20, 2015 10:29 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: htmltext crashes because of images
Replies: 6
Views: 4620

htmltext crashes because of images

Hi, I wrote an email sender/receiver in IMAP (using cURL if anyone is curious). I parse the email received and decompose it into its different parts but when I try to show its body with "set the htmltext...", if the email has any img tags, it will very often crash or starts running forever. The reas...
by godot
Wed Aug 05, 2015 11:27 pm
Forum: Talking LiveCode
Topic: All stacks at "birth" are in mode 1 & have weird names ??
Replies: 5
Views: 3718

Re: Debug Mode and stack creation in weird mode

Thanks you so much for your help ! Yes you're looking at the right one ! I partly agree with you for the mode and the name of this stack because when opened they are what you say. BUT only patly because if you check it during the "openStack" step of their lifecyle (eg in an "openStack" function of a...
by godot
Wed Aug 05, 2015 4:49 pm
Forum: Talking LiveCode
Topic: All stacks at "birth" are in mode 1 & have weird names ??
Replies: 5
Views: 3718

Re: Debug Mode and stack creation in weird mode

Maybe I wasn't clear enough : my problem is not with stacks that have a mode greater than 1 but on the contrary with stacks that are in mode 1. I am actually doing what you are suggesting me : I filter stacks that are not mine by their mode (<> 1 or 0) as I thought any "rev" stacks had a higher mode...
by godot
Tue Aug 04, 2015 9:16 pm
Forum: Talking LiveCode
Topic: All stacks at "birth" are in mode 1 & have weird names ??
Replies: 5
Views: 3718

All stacks at "birth" are in mode 1 & have weird names ??

Hi, I 'm debugging the code of an interface of OS for blind people for a year and I juste discovered something a bit annoying for me and a bit weird... (at least to me) While debugging in "step by step" mode, it is possible to check the actual value of variable, by looking in the "variables" tab und...