On any platform really, as long as I can leave a rating, I'd be happy to! And if I can't then others hopping onto this thread could like your app on another platform.
Search found 56 matches
- Tue Apr 22, 2025 5:56 pm
- Forum: Talking LiveCode
- Topic: Share a link to your app for a 5-star rating!
- Replies: 2
- Views: 1060
- Tue Apr 22, 2025 5:03 pm
- Forum: Talking LiveCode
- Topic: Share a link to your app for a 5-star rating!
- Replies: 2
- Views: 1060
Share a link to your app for a 5-star rating!
Hey all, I have recently released an iOS game called Credit Roller on the AppStore It's a trivia game in which players figure out films from their rolling credits and rise up the ranks! :arrow: :arrow: :arrow: https://apps.apple.com/gb/app/credit-roller/id6739968200 I like to think it's a fairly pol...
- Thu Apr 17, 2025 12:47 am
- Forum: Made With LiveCode
- Topic: My iOS app - Credit Roller
- Replies: 0
- Views: 4001
My iOS app - Credit Roller
Hey guys, Thanks to all the forum users that have replied to my questions, it hs helped me to produce Credit Roller: https://apps.apple.com/gb/app/credit-roller/id6739968200 It's a trivia game in which players figure out films from their rolling credits. Players earn bonus points by guessing actors,...
- Tue Apr 15, 2025 5:32 pm
- Forum: Talking LiveCode
- Topic: iOS dictation disrupting mobileSoundOnChannel
- Replies: 2
- Views: 1207
Re: iOS dictation disrupting mobileSoundOnChannel
Hm, since you are using an OS feature, which does not inform your LC app what it is currently doing, I'm afraid you are out of luck. Someone correct me if possible! FYI: I created a feature request for: mobilecontrolset "playername", "volume" Or whatever syntax they will use for the implementation....
- Fri Apr 11, 2025 5:51 pm
- Forum: Talking LiveCode
- Topic: iOS dictation disrupting mobileSoundOnChannel
- Replies: 2
- Views: 1207
iOS dictation disrupting mobileSoundOnChannel
Hey all, I now have an issue with the iOS speech-to-text feature stopping the sound I'm playing on a channel through mobilePlaySoundOnChannel. I would like the sound to play again after this feature has been used. It DOES replay when I create a mobilecontrol player, but I can't use this method becau...
- Thu Apr 10, 2025 9:11 pm
- Forum: Talking LiveCode
- Topic: Setting volume of a mobileControlCreate "player"
- Replies: 4
- Views: 1396
Re: Setting volume of a mobileControlCreate "player"
Thanks for the help guys! It is now sorted
- Wed Apr 09, 2025 11:46 am
- Forum: Talking LiveCode
- Topic: Setting volume of a mobileControlCreate "player"
- Replies: 4
- Views: 1396
Re: Setting volume of a mobileControlCreate "player"
See mobileSetSoundChannelVolume. You'll have to set a sound channel first. Thanks for the reply. I've looked at info for mobilecontrolcreate and the mobileSetSoundChannelVolume, and I can't see how to set a channel that wll apply to my mobilecontrolcreate player. https://livecode.fandom.com/wiki/Mo...
- Tue Apr 08, 2025 11:08 pm
- Forum: Talking LiveCode
- Topic: Setting volume of a mobileControlCreate "player"
- Replies: 4
- Views: 1396
Setting volume of a mobileControlCreate "player"
Hey folks,
I've created a slider in my app that sets the playloudness, but this doesn't seem to change the sound of the audio played in a mobilecontrol player, i.e. mobileControlCreate "player"...
Is there any way to control the volume in this kind of player or ALL sound at once?
Thanks!
I've created a slider in my app that sets the playloudness, but this doesn't seem to change the sound of the audio played in a mobilecontrol player, i.e. mobileControlCreate "player"...
Is there any way to control the volume in this kind of player or ALL sound at once?
Thanks!
- Tue Feb 04, 2025 8:44 pm
- Forum: Talking LiveCode
- Topic: Saving and reading txt file
- Replies: 3
- Views: 7519
Re: Saving and reading txt file
Thanks SparkOut!
- Tue Jan 28, 2025 8:54 pm
- Forum: Talking LiveCode
- Topic: Saving and reading txt file
- Replies: 3
- Views: 7519
Re: Saving and reading txt file
Fixed it, not sure why but its failure in executing 'on openstack'. I put the 'loading' part into a button and then it worked. Shame that on openstack isn't working but I can work around that for now
- Tue Jan 28, 2025 6:58 pm
- Forum: Talking LiveCode
- Topic: Saving and reading txt file
- Replies: 3
- Views: 7519
Saving and reading txt file
Hey everyone, Working on allow general saved data to be retrieved in my app, both for game saves and storing whether the in-app purchase has been made. I am following the guidlines here https://lessons.livecode.com/m/4069/l/186807-how-do-i-implement-in-app-purchases-in-livecode-apple-appstore and ha...
- Tue Jan 07, 2025 8:24 pm
- Forum: Talking LiveCode
- Topic: App is grindingly slow on iOS
- Replies: 2
- Views: 8353
Re: App is grindingly slow on iOS
Thanks for the advice turns out it was a gif that was much larger than I thought it was! thanks!
- Tue Jan 07, 2025 8:16 pm
- Forum: iOS Deployment
- Topic: AppStore Subscriptions
- Replies: 12
- Views: 52238
Re: AppStore Subscriptions
Thanks so much Panos, I think the lack of a match was the problem for some time but the issue remained. What I realised eventually was that the Paid App Agreement in Apple Connect was pending user info. I hadn't filled in my bank details. This wasn't a necessity in previous times but now it is. Than...
- Fri Jan 03, 2025 8:47 pm
- Forum: Talking LiveCode
- Topic: App is grindingly slow on iOS
- Replies: 2
- Views: 8353
App is grindingly slow on iOS
Hey all, My app is fine with other cards on iOS but one card is grindingly slow. It has a gif in the background, which is an image drawn from copy files (resources folder). This shouldnt be a problem because it was already slow when it was entirely failing to source the image from my desktop, before...
- Fri Jan 03, 2025 8:36 pm
- Forum: Talking LiveCode
- Topic: In-App purchase testing
- Replies: 1
- Views: 6948
Re: In-App purchase testing
SOLVED: The problem was that I needed to add bank details in order to complete the Paid App agreement, which was stuck on pending user info.