Search found 56 matches

by Aduro91
Tue Apr 22, 2025 5:56 pm
Forum: Talking LiveCode
Topic: Share a link to your app for a 5-star rating!
Replies: 2
Views: 1060

Re: Supporting each other's apps

dunbarx wrote:
Tue Apr 22, 2025 5:51 pm
I do not develop for mobile, but this sounds like a great idea.

Craig
On any platform really, as long as I can leave a rating, I'd be happy to! And if I can't then others hopping onto this thread could like your app on another platform.
by Aduro91
Tue Apr 22, 2025 5:03 pm
Forum: Talking LiveCode
Topic: Share a link to your app for a 5-star rating!
Replies: 2
Views: 1060

Share a link to your app for a 5-star rating!

Hey all, I have recently released an iOS game called Credit Roller on the AppStore It's a trivia game in which players figure out films from their rolling credits and rise up the ranks! :arrow: :arrow: :arrow: https://apps.apple.com/gb/app/credit-roller/id6739968200 I like to think it's a fairly pol...
by Aduro91
Thu Apr 17, 2025 12:47 am
Forum: Made With LiveCode
Topic: My iOS app - Credit Roller
Replies: 0
Views: 4001

My iOS app - Credit Roller

Hey guys, Thanks to all the forum users that have replied to my questions, it hs helped me to produce Credit Roller: https://apps.apple.com/gb/app/credit-roller/id6739968200 It's a trivia game in which players figure out films from their rolling credits. Players earn bonus points by guessing actors,...
by Aduro91
Tue Apr 15, 2025 5:32 pm
Forum: Talking LiveCode
Topic: iOS dictation disrupting mobileSoundOnChannel
Replies: 2
Views: 1207

Re: iOS dictation disrupting mobileSoundOnChannel

Hm, since you are using an OS feature, which does not inform your LC app what it is currently doing, I'm afraid you are out of luck. Someone correct me if possible! FYI: I created a feature request for: mobilecontrolset "playername", "volume" Or whatever syntax they will use for the implementation....
by Aduro91
Fri Apr 11, 2025 5:51 pm
Forum: Talking LiveCode
Topic: iOS dictation disrupting mobileSoundOnChannel
Replies: 2
Views: 1207

iOS dictation disrupting mobileSoundOnChannel

Hey all, I now have an issue with the iOS speech-to-text feature stopping the sound I'm playing on a channel through mobilePlaySoundOnChannel. I would like the sound to play again after this feature has been used. It DOES replay when I create a mobilecontrol player, but I can't use this method becau...
by Aduro91
Thu Apr 10, 2025 9:11 pm
Forum: Talking LiveCode
Topic: Setting volume of a mobileControlCreate "player"
Replies: 4
Views: 1396

Re: Setting volume of a mobileControlCreate "player"

Thanks for the help guys! It is now sorted
by Aduro91
Wed Apr 09, 2025 11:46 am
Forum: Talking LiveCode
Topic: Setting volume of a mobileControlCreate "player"
Replies: 4
Views: 1396

Re: Setting volume of a mobileControlCreate "player"

See mobileSetSoundChannelVolume. You'll have to set a sound channel first. Thanks for the reply. I've looked at info for mobilecontrolcreate and the mobileSetSoundChannelVolume, and I can't see how to set a channel that wll apply to my mobilecontrolcreate player. https://livecode.fandom.com/wiki/Mo...
by Aduro91
Tue Apr 08, 2025 11:08 pm
Forum: Talking LiveCode
Topic: Setting volume of a mobileControlCreate "player"
Replies: 4
Views: 1396

Setting volume of a mobileControlCreate "player"

Hey folks,

I've created a slider in my app that sets the playloudness, but this doesn't seem to change the sound of the audio played in a mobilecontrol player, i.e. mobileControlCreate "player"...

Is there any way to control the volume in this kind of player or ALL sound at once?

Thanks!
by Aduro91
Tue Feb 04, 2025 8:44 pm
Forum: Talking LiveCode
Topic: Saving and reading txt file
Replies: 3
Views: 7519

Re: Saving and reading txt file

Thanks SparkOut!
by Aduro91
Tue Jan 28, 2025 8:54 pm
Forum: Talking LiveCode
Topic: Saving and reading txt file
Replies: 3
Views: 7519

Re: Saving and reading txt file

Fixed it, not sure why but its failure in executing 'on openstack'. I put the 'loading' part into a button and then it worked. Shame that on openstack isn't working but I can work around that for now
by Aduro91
Tue Jan 28, 2025 6:58 pm
Forum: Talking LiveCode
Topic: Saving and reading txt file
Replies: 3
Views: 7519

Saving and reading txt file

Hey everyone, Working on allow general saved data to be retrieved in my app, both for game saves and storing whether the in-app purchase has been made. I am following the guidlines here https://lessons.livecode.com/m/4069/l/186807-how-do-i-implement-in-app-purchases-in-livecode-apple-appstore and ha...
by Aduro91
Tue Jan 07, 2025 8:24 pm
Forum: Talking LiveCode
Topic: App is grindingly slow on iOS
Replies: 2
Views: 8353

Re: App is grindingly slow on iOS

Thanks for the advice turns out it was a gif that was much larger than I thought it was! thanks!
by Aduro91
Tue Jan 07, 2025 8:16 pm
Forum: iOS Deployment
Topic: AppStore Subscriptions
Replies: 12
Views: 52238

Re: AppStore Subscriptions

Thanks so much Panos, I think the lack of a match was the problem for some time but the issue remained. What I realised eventually was that the Paid App Agreement in Apple Connect was pending user info. I hadn't filled in my bank details. This wasn't a necessity in previous times but now it is. Than...
by Aduro91
Fri Jan 03, 2025 8:47 pm
Forum: Talking LiveCode
Topic: App is grindingly slow on iOS
Replies: 2
Views: 8353

App is grindingly slow on iOS

Hey all, My app is fine with other cards on iOS but one card is grindingly slow. It has a gif in the background, which is an image drawn from copy files (resources folder). This shouldnt be a problem because it was already slow when it was entirely failing to source the image from my desktop, before...
by Aduro91
Fri Jan 03, 2025 8:36 pm
Forum: Talking LiveCode
Topic: In-App purchase testing
Replies: 1
Views: 6948

Re: In-App purchase testing

SOLVED: The problem was that I needed to add bank details in order to complete the Paid App agreement, which was stuck on pending user info.