Hi everyone!,
I encountered a problem with the player object. When I try to play a Video, it plays fine till it is almost finished. Then the Video freezes like half a second before it is supposed to end and then skips right to the end. I tried to mask the player with a graphic "rectangle" (in the ...
Search found 25 matches
- Sun Oct 28, 2012 12:38 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: player - strange Video behaviour before stop
- Replies: 4
- Views: 4376
- Sun Jan 15, 2012 3:02 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: On Playerstop function & Counter
- Replies: 4
- Views: 3843
Re: On Playerstop function & Counter
Hi Bernd,
thank you very much for your help, it's working perfectely! :)
It would help if you made a stack that isolates the problem with maybe 2 cards and the option to choose a movie file for test1 and test2. Add the count down. See if the script fails and then post just that small stack that ...
thank you very much for your help, it's working perfectely! :)
It would help if you made a stack that isolates the problem with maybe 2 cards and the option to choose a movie file for test1 and test2. Add the count down. See if the script fails and then post just that small stack that ...
- Sat Jan 14, 2012 10:52 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: On Playerstop function & Counter
- Replies: 4
- Views: 3843
On Playerstop function & Counter
global Videos #just defining the variables I'm using
global Testphase
global TrialreihenfolgeZeit
global TrialreihenfolgeAuswahl
global Läufer
global Timer
local filepath
local Alt
On Preopencard #just putting things in order, so the user can only see the player
put 0 into Alt
put ...
global Testphase
global TrialreihenfolgeZeit
global TrialreihenfolgeAuswahl
global Läufer
global Timer
local filepath
local Alt
On Preopencard #just putting things in order, so the user can only see the player
put 0 into Alt
put ...
- Fri Dec 02, 2011 1:43 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: unintended afterimage of player
- Replies: 4
- Views: 4321
Re: Using a Counter and a Next button
Hey cbodell,
thank you, being more specific worked!,
but now I have another problem with the player: i'm going from card 1 to 3 and back to 1. On card 2 and 3 are videos. After I click the next button to get to the first card again the Player still shows for a few seconds and then vanishes. I ...
thank you, being more specific worked!,
but now I have another problem with the player: i'm going from card 1 to 3 and back to 1. On card 2 and 3 are videos. After I click the next button to get to the first card again the Player still shows for a few seconds and then vanishes. I ...
- Tue Nov 29, 2011 6:38 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: unintended afterimage of player
- Replies: 4
- Views: 4321
unintended afterimage of player
Hi everyone,
this time my goal is to create a stack which contains only three stacks but can use different arrays of Videos to process. That's why I'm always going from card 1 to 2 to 3 and back to card 1. After an Introduction one is supposed to see a Video, then rate it within a certain time ...
this time my goal is to create a stack which contains only three stacks but can use different arrays of Videos to process. That's why I'm always going from card 1 to 2 to 3 and back to card 1. After an Introduction one is supposed to see a Video, then rate it within a certain time ...
- Sun Sep 11, 2011 1:03 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: UserInput Mouseup and Doublemouseup
- Replies: 49
- Views: 39614
Re: UserInput Mouseup and Doublemouseup
Hey Craig,
On MouseUp
wait 20
If the Mouseclick is true then
put "mismatch" into Antwort #double click
answer "doubleclick"
Else
put "match" into Antwort #click
answer "click"
End if
end MouseUp
This works only on a limited basis - If I don't input anything, it still answers "click" even though it ...
On MouseUp
wait 20
If the Mouseclick is true then
put "mismatch" into Antwort #double click
answer "doubleclick"
Else
put "match" into Antwort #click
answer "click"
End if
end MouseUp
This works only on a limited basis - If I don't input anything, it still answers "click" even though it ...
- Sat Sep 10, 2011 7:04 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: UserInput Mouseup and Doublemouseup
- Replies: 49
- Views: 39614
Re: UserInput Mouseup and Doublemouseup
Hi everyone,
Sorry about the file! - Actually I've created an english commented version with just the necessary card. I've corrected the upload! If you open the card, you can see that letters are shown. While showing a letter until the next is shown the userinput is supposed to take place. If you ...
Sorry about the file! - Actually I've created an english commented version with just the necessary card. I've corrected the upload! If you open the card, you can see that letters are shown. While showing a letter until the next is shown the userinput is supposed to take place. If you ...
- Sat Sep 10, 2011 8:25 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: UserInput Mouseup and Doublemouseup
- Replies: 49
- Views: 39614
UserInput Mouseup and Doublemouseup
Hello,
I've been working on the project, I've already posted once. The first part is now fully functional. What I'm worrying about is the User input part. It doesn't work it's supposed to. If you doubleclick it's supposed to say mismatch as the answer. If you click it's supposed to say match as the ...
I've been working on the project, I've already posted once. The first part is now fully functional. What I'm worrying about is the User input part. It doesn't work it's supposed to. If you doubleclick it's supposed to say mismatch as the answer. If you click it's supposed to say match as the ...
- Mon Aug 15, 2011 10:50 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: nback-task Array with fixed number of matches
- Replies: 25
- Views: 17634
Re: nback-task Array with fixed number of matches
Hi Bernd,
again thank you very much - for other cards in the stack I've found another way, which enables me to show the user the time that's passing and not use to much resources with the "send" command. A simple repeat loop does the trick. Something like:
On Counter
repeat with a=1 to p
put a into ...
again thank you very much - for other cards in the stack I've found another way, which enables me to show the user the time that's passing and not use to much resources with the "send" command. A simple repeat loop does the trick. Something like:
On Counter
repeat with a=1 to p
put a into ...
- Sun Aug 14, 2011 9:00 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: nback-task Array with fixed number of matches
- Replies: 25
- Views: 17634
Re: nback-task Array with fixed number of matches
Hi Bernd,
thank you very much. Actually I noticed some of those mistakes myself, e.g. not properly initializing the Fehleranzahl array - I even found the Wait with messages command before I've tried to take another look into the forum. The script works, but it's still supposed to wait for 2500 ...
thank you very much. Actually I noticed some of those mistakes myself, e.g. not properly initializing the Fehleranzahl array - I even found the Wait with messages command before I've tried to take another look into the forum. The script works, but it's still supposed to wait for 2500 ...
- Sun Aug 14, 2011 6:43 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: nback-task Array with fixed number of matches
- Replies: 25
- Views: 17634
Re: nback-task Array with fixed number of matches
Ok, I've put the problem into a short code, which is working except for me using wait, which would hinder the User to answer while the letter is shown.
It's supposed to show the letter for 500 ms, put empty into the field and wait for another 2,5 seconds.
local asd
local aktuell
local x
On ...
It's supposed to show the letter for 500 ms, put empty into the field and wait for another 2,5 seconds.
local asd
local aktuell
local x
On ...
- Sun Aug 14, 2011 10:51 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: nback-task Array with fixed number of matches
- Replies: 25
- Views: 17634
Re: nback-task Array with fixed number of matches
Hi Bernd,
I attached the files. And I'm working with field ids since sometimes it gives me an error for working with field names.
with kind regards
James
I attached the files. And I'm working with field ids since sometimes it gives me an error for working with field names.
with kind regards
James
- Sun Aug 14, 2011 10:16 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: nback-task Array with fixed number of matches
- Replies: 25
- Views: 17634
Re: nback-task Array with fixed number of matches
Hi Bernd
The whole code is:
local tOutput
local aktuell
local totallaenge
global Fehleranzahl
local xback
local Antwort
On Preopencard
local tAChar
local abc
local matches
local tCollect
local gematched
put "BCDFGHJKMNPQRSTVXZ" into abc #start Values
put 2 into xback
put 3 into matches ...
The whole code is:
local tOutput
local aktuell
local totallaenge
global Fehleranzahl
local xback
local Antwort
On Preopencard
local tAChar
local abc
local matches
local tCollect
local gematched
put "BCDFGHJKMNPQRSTVXZ" into abc #start Values
put 2 into xback
put 3 into matches ...
- Sun Aug 14, 2011 8:11 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: nback-task Array with fixed number of matches
- Replies: 25
- Views: 17634
Re: nback-task Array with fixed number of matches
Hi Bernd,
thank you very much. This works just fine. Now it's the next stage of the project which troubles me at one point.
I've modified your script so the Lower case isn't assigned to a match any more and replaced the handler with preopencard.
split tOutput with space
put 0 into aktuell
put 0 ...
thank you very much. This works just fine. Now it's the next stage of the project which troubles me at one point.
I've modified your script so the Lower case isn't assigned to a match any more and replaced the handler with preopencard.
split tOutput with space
put 0 into aktuell
put 0 ...
- Sun Aug 14, 2011 8:11 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: nback-task Array with fixed number of matches
- Replies: 25
- Views: 17634
Re: nback-task Array with fixed number of matches
Hi Bernd,
thank you very much. This works just fine. Now it's the next stage of the project which troubles me at one point.
I've modified your script so the Lower case isn't assigned to a match any more and replaced the handler with preopencard.
The problem at this point is that it doesn't show the ...
thank you very much. This works just fine. Now it's the next stage of the project which troubles me at one point.
I've modified your script so the Lower case isn't assigned to a match any more and replaced the handler with preopencard.
The problem at this point is that it doesn't show the ...