Hello from Switzerland
Since the new iOS 8 (with any LC Version - 5.5.5 & 6.6.4) if I produce a pop-up window with "answer", a text field which is bigger than the iPhone screen, it used to be scrollable with the finger movement.
This does not work anymore. Its fixed, what does not fit in the ...
Search found 23 matches
- Mon Nov 17, 2014 5:08 pm
- Forum: iOS Deployment
- Topic: answer dialog no finger scroll in iOS/iPhone
- Replies: 0
- Views: 2156
- Tue Nov 04, 2014 9:24 am
- Forum: iOS Deployment
- Topic: LiveCode 7 compiles 3x as big in MB compared to LC 6.6.5 !
- Replies: 6
- Views: 7207
Re: LiveCode 7 compiles 3x as big in MB compared to LC 6.6.5
Hi Klaus
Font Conversions. App to iOS for iPhone.
Before LC 7 conversion was good from a small condensed font, f.i. Futura-Condensed Medium (in Mac) it went to a similar font on the iPhone/iOS.
Now with LC 7 font Futura-Condensed Medium is translated into a much wider, bolder font, does not fit ...
Font Conversions. App to iOS for iPhone.
Before LC 7 conversion was good from a small condensed font, f.i. Futura-Condensed Medium (in Mac) it went to a similar font on the iPhone/iOS.
Now with LC 7 font Futura-Condensed Medium is translated into a much wider, bolder font, does not fit ...
- Mon Nov 03, 2014 3:00 pm
- Forum: iOS Deployment
- Topic: LiveCode 7 compiles 3x as big in MB compared to LC 6.6.5 !
- Replies: 6
- Views: 7207
Re: LiveCode 7 compiles 3x as big in MB compared to LC 6.6.5
I also noticed, LC 7 does not convert the fonts "right" as LC 6.6.5 still does.
F.i. Futura Condensec-Medium is converted into a large wide font.
Many fonts in LC 7 are converted differently, bigger, wider, maybe thats part of the problem.
Maybe it installs many fonts into the .app-file? Or maybe ...
F.i. Futura Condensec-Medium is converted into a large wide font.
Many fonts in LC 7 are converted differently, bigger, wider, maybe thats part of the problem.
Maybe it installs many fonts into the .app-file? Or maybe ...
- Mon Nov 03, 2014 2:06 pm
- Forum: iOS Deployment
- Topic: LiveCode 7 compiles 3x as big in MB compared to LC 6.6.5 !
- Replies: 6
- Views: 7207
LiveCode 7 compiles 3x as big in MB compared to LC 6.6.5 !
Hi LiveCode friends
Could it be that LiveCode 7.0.0 (and the 7.0.1rc also) do compile an app for iOS 3x as big in MB-Size than Version 6.6.5?
My App (the .app-file) when compiled with 6.6.5 is 9.9 MB in size
My App (the .app-file) whne compiled with 7.0.0 is 35.2 MB in size !
Whoa !
Problem is ...
Could it be that LiveCode 7.0.0 (and the 7.0.1rc also) do compile an app for iOS 3x as big in MB-Size than Version 6.6.5?
My App (the .app-file) when compiled with 6.6.5 is 9.9 MB in size
My App (the .app-file) whne compiled with 7.0.0 is 35.2 MB in size !
Whoa !
Problem is ...
- Mon Nov 03, 2014 1:35 pm
- Forum: iOS Deployment
- Topic: Screen Size reduced from iPhone 5 to iPhone 4 - 568 > 480pix
- Replies: 1
- Views: 2738
Re: Screen Size reduced from iPhone 5 to iPhone 4 - 568 > 48
I at least hope this helps someone else later.
Problem solved.
In Standalone application settings, the Link to the Star-up image for iPhone 4 Highres Default-568h@2x.png was wrong and so it had no image of that size in the .app and therefore started it in the 480 pixel size for iPhone 3/4.
Problem solved.
In Standalone application settings, the Link to the Star-up image for iPhone 4 Highres Default-568h@2x.png was wrong and so it had no image of that size in the .app and therefore started it in the 480 pixel size for iPhone 3/4.
- Mon Nov 03, 2014 1:08 pm
- Forum: iOS Deployment
- Topic: Screen Size reduced from iPhone 5 to iPhone 4 - 568 > 480pix
- Replies: 1
- Views: 2738
Screen Size reduced from iPhone 5 to iPhone 4 - 568 > 480pix
Hi LiveCode friends !
My stack has a size 321 x 568 height, in testing it always filled the iPhone 5 perfectly.
It was fine 1 day ago.
Now all of a sudden and I'm not aware I even made some change, its reduced to iPhone 3/4 height of 480 pixels!
On top and bottom of iPhone 5 just a black ...
My stack has a size 321 x 568 height, in testing it always filled the iPhone 5 perfectly.
It was fine 1 day ago.
Now all of a sudden and I'm not aware I even made some change, its reduced to iPhone 3/4 height of 480 pixels!
On top and bottom of iPhone 5 just a black ...
- Mon Nov 03, 2014 9:32 am
- Forum: iOS Deployment
- Topic: Error ITMS-9000, must be readable directory
- Replies: 5
- Views: 5933
Re: Error ITMS-9000, must be readable directory
Hi Mark
Problem solved, sorry, was really a stupid mistake.
I have to compress and submit the .app file IN the folder which the compilation produces not the folder itself !
Thanks a heap and have a great and blessed day,
Thomas
Problem solved, sorry, was really a stupid mistake.
I have to compress and submit the .app file IN the folder which the compilation produces not the folder itself !
Thanks a heap and have a great and blessed day,
Thomas
- Mon Nov 03, 2014 8:27 am
- Forum: iOS Deployment
- Topic: Error ITMS-9000, must be readable directory
- Replies: 5
- Views: 5933
Re: Error ITMS-9000, must be readable directory
Hi Thomas,
I probably wont be of much help here because I've never used Application Loader, but how did you build your .ipa?
Using Payload.zip?
Simon
Hi Simon
I compiled the app with LiveCode 7.0.0 and my distribution provisioning profile.
I then get the folder name AQUA-Info.
I compress the ...
I probably wont be of much help here because I've never used Application Loader, but how did you build your .ipa?
Using Payload.zip?
Simon
Hi Simon
I compiled the app with LiveCode 7.0.0 and my distribution provisioning profile.
I then get the folder name AQUA-Info.
I compress the ...
- Sat Nov 01, 2014 2:06 pm
- Forum: iOS Deployment
- Topic: Error ITMS-9000, must be readable directory
- Replies: 5
- Views: 5933
Re: Error ITMS-9000, must be readable directory
Thomas again.
I produced an empy app, containing just 1 button code.
I get the same result trying to submit it with application downloader.
So it must be a problem in the generated files or in the settings.
Is somebody in the forum, that could give paid advise, help with finding the problem ...
I produced an empy app, containing just 1 button code.
I get the same result trying to submit it with application downloader.
So it must be a problem in the generated files or in the settings.
Is somebody in the forum, that could give paid advise, help with finding the problem ...
- Fri Oct 31, 2014 1:15 pm
- Forum: iOS Deployment
- Topic: Error ITMS-9000, must be readable directory
- Replies: 5
- Views: 5933
Error ITMS-9000, must be readable directory
Hello dear Colleagues
Trying to submit ZIP-File (compressed app folder with "Application Loader" I get the following error after about 18 seconds:
ERROR ITMS-9000: „This bundle is invalid. It does not contain a .app bundle, which must be a readable directory . "
What does ist mean "the directory ...
Trying to submit ZIP-File (compressed app folder with "Application Loader" I get the following error after about 18 seconds:
ERROR ITMS-9000: „This bundle is invalid. It does not contain a .app bundle, which must be a readable directory . "
What does ist mean "the directory ...
- Wed Feb 13, 2013 9:55 am
- Forum: iOS Deployment
- Topic: Push Notifcation Email Message after Uploading App
- Replies: 6
- Views: 9720
Re: Push Notifcation Email Message after Uploading App
Hi Friends, its Tom (from above in this thread)
Me too, today, the App was approved, pretty fast, submitted on 02-05 and now ready on 02-13.
So its all as said above, no need to react to those emails and proably as said, it reads "if your app uses the Apple Push Notification service..."
So if not ...
Me too, today, the App was approved, pretty fast, submitted on 02-05 and now ready on 02-13.
So its all as said above, no need to react to those emails and proably as said, it reads "if your app uses the Apple Push Notification service..."
So if not ...
- Wed Feb 06, 2013 9:02 am
- Forum: iOS Deployment
- Topic: Push Notifcation Email Message after Uploading App
- Replies: 6
- Views: 9720
Re: Push Notifcation Message after Uploading App
Hi Dave
I got the same problem. It looks like many got that, see below, but the apps get approved anyhow. So no need to act at all.
I created a new certificate at Provisioning Center which included Push for Production, but that did not help, I got the same email again after new binary was ...
I got the same problem. It looks like many got that, see below, but the apps get approved anyhow. So no need to act at all.
I created a new certificate at Provisioning Center which included Push for Production, but that did not help, I got the same email again after new binary was ...
- Mon Oct 15, 2012 12:24 pm
- Forum: iOS Deployment
- Topic: deploy for "Universal" asks for SDK 5.1, but I have it!
- Replies: 4
- Views: 4691
deploy for "Universal" asks for SDK 5.1, but I have it!
Hello from Switzerland
LiveCode 5.5.3 (rc 2) and (rc 1)
I'm on Mac, Xcode 4.5 (with simulator 5.0 and 5.1) and can not deploy/compile anymore for "Universal" only arm v7 is accepted.
Mac for iOS asks for SDK 5.1 eventhough I have Simulators 5.0 and 5.0 in Xcode 4.5 installed and they show on ...
LiveCode 5.5.3 (rc 2) and (rc 1)
I'm on Mac, Xcode 4.5 (with simulator 5.0 and 5.1) and can not deploy/compile anymore for "Universal" only arm v7 is accepted.
Mac for iOS asks for SDK 5.1 eventhough I have Simulators 5.0 and 5.0 in Xcode 4.5 installed and they show on ...
- Mon Oct 15, 2012 12:21 pm
- Forum: Android Deployment
- Topic: Numbers Input on Keyboard does not work
- Replies: 0
- Views: 2407
Numbers Input on Keyboard does not work
Hello from Switzerland
Compiling with Windows PC to Android. Newest Android 20 etc. all installed.
With LiveCode 5.5.3 (rc 2) it does not work anymore to input numbers with the display keyboard.
Not with standard keyboard (alphanumeric) and not with pure numeric either.
The click sound is heard ...
Compiling with Windows PC to Android. Newest Android 20 etc. all installed.
With LiveCode 5.5.3 (rc 2) it does not work anymore to input numbers with the display keyboard.
Not with standard keyboard (alphanumeric) and not with pure numeric either.
The click sound is heard ...
- Mon Jul 09, 2012 3:43 pm
- Forum: Android Deployment
- Topic: Android Printing with "revPrint" and print?
- Replies: 2
- Views: 3897
Re: Android revMail Bug?
You are right Mark, that's the way it is.
I should have submitted on windows and ask here only about the printing.
I should have submitted on windows and ask here only about the printing.