Search found 6 matches
- Sat Sep 21, 2013 6:38 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: so many problems...
- Replies: 23
- Views: 17979
Re: so many problems...
SparkOut and bn: Awesome! I really appreciate the help! SparkOut's code limits the strength of the fling but doesn't address the amplified mouse movement. bn's code allows the player button to be moved 1:1 with the mouse but then when the mouse is released, the button disappears because it's moving ...
- Fri Sep 20, 2013 6:52 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: so many problems...
- Replies: 23
- Views: 17979
Re: so many problems...
With that "bouncy.rev" file, it bounces the stack around screen. When you click and drag, the stack moves 1:1 with the mouse. If you move it slowly, it doesn't do much; if you flick the mouse, it shoots across the screen and bounces a lot. So I copied the script locals, the mouse up/down/move/releas...
- Fri Sep 20, 2013 3:15 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: so many problems...
- Replies: 23
- Views: 17979
Re: so many problems...
Simon - I'm using intersect in part 1 but I can only get it to intersect at 90 degree angles. So "don't fall through the ground" and "don't walk through walls" but it won't follow a slope. If I move the object above the slope and run it, it will fall and land on the slope, but if I try to move up th...
- Wed Sep 18, 2013 10:01 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: so many problems...
- Replies: 23
- Views: 17979
Re: so many problems...
Dave - I get what you're saying and it makes sense, I'm just not sure how to actually implement it. I don't know how to make it do the initial move amount, wait and then go back and grab the next move amount . In part 1 where I was trying to work out the player movement, I have it set up so that on ...
- Wed Sep 18, 2013 12:34 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: so many problems...
- Replies: 23
- Views: 17979
so many problems...
I'm trying to make a side-scrolling platform kind of game, but nothing seems to be working properly even though I'm (usually) not getting any errors. 1) I've set up quasi gravity so the character falls to the ground, but not through it. I want the character to walk left and right to wherever the mou...
- Thu Mar 08, 2012 12:30 am
- Forum: Off-Topic
- Topic: The new iPad
- Replies: 0
- Views: 2797
The new iPad
Today Apple announced the new iPad which, among other upgrades, will have a 2048x1536 screen resolution. I'm coding on a Macbook Pro with an external monitor, neither of which get anywhere near that resolution. This isn't a problem when creating graphics for games/apps, but once you import those gra...