Dixie: thank you very much. That was very helpful!
---Tom Nally
Search found 14 matches
- Sun Nov 30, 2014 3:55 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Setting the style of a graphic to line
- Replies: 6
- Views: 4789
- Sun Nov 30, 2014 8:00 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Setting the style of a graphic to line
- Replies: 6
- Views: 4789
Re: Setting the style of a graphic to line
Thanks, Dixie. That definitely works. The code compiles without error, and the object is created. Even though I can't see the object, I know it is there because its "handles" show up in edit mode. I'm mystified as to why it's not showing up. I'm setting the lineSize to 5; I'm setting the visible to ...
- Sun Nov 30, 2014 7:00 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Setting the style of a graphic to line
- Replies: 6
- Views: 4789
Re: Setting the style of a graphic to line
Thanks, Dixie. The following line... set the style of the templateGraphic to line; ...produces a compilation error. The lines shown below produce no compilation errors: set the style of the templateGraphic to oval; set the style of the templateGraphic to curve; set the style of the templateGraphic t...
- Sun Nov 30, 2014 6:35 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Setting the style of a graphic to line
- Replies: 6
- Views: 4789
Setting the style of a graphic to line
Hello. Regarding the following handler... on mouseUp create graphic "new_line"; set the style of graphic "new_line" to xxxxx; end mouseUp ...I'm finding that not all of the listed styles for a graphic object will allow compilation. The following six styles will work: curve, oval, polygon, rectangle,...
- Fri Jan 23, 2009 4:39 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Handling Keyboard events in Continuous Action Games
- Replies: 10
- Views: 11836
- Thu Jan 22, 2009 6:44 pm
- Forum: Games
- Topic: Visit the Rev Media board for a link to a new game
- Replies: 0
- Views: 3849
Visit the Rev Media board for a link to a new game
Friends: I've written a tiny, one-level space shooter game which, in a fit of creative branding, I've decided to call "Space Shooter 01". To download it, visit this link in the Getting Started With Revolution Media board... http://forums.runrev.com/phpBB2/viewtopic.php?t=2540 ...and scroll down to a...
- Thu Jan 22, 2009 4:31 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Handling Keyboard events in Continuous Action Games
- Replies: 10
- Views: 11836
- Thu Jan 22, 2009 2:21 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Handling Keyboard events in Continuous Action Games
- Replies: 10
- Views: 11836
Hi, Friends: I wrote a tiny space shooter game as a practice exercise with Revolution. I'm giving it the unlikely name, "Space Shooter 01". Download it here. http://nally.wikispaces.com/file/view/Shooter_01.rev/54390032 It features a single level of play, and a typical game should last about a minut...
- Tue Jan 20, 2009 6:01 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Calling a user-written function located externally
- Replies: 7
- Views: 6978
But please put ALWAYS QUOTES around the message you are sending: Oh, thanks! I didn't know that was a "best practice". Actually, I might not adhere to that best practice with perfect fidelity. But if I fail to adhere to it, I will try to remember to acknowledge to readers that I'm neglecting a best...
- Tue Jan 20, 2009 2:53 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Calling a user-written function located externally
- Replies: 7
- Views: 6978
Thanks, friends. I think that I'm going to do it in the following way. (To review, myCustomFunction() resides in the script of button "B". I want to call this function from the script of button "A".) In my particular application, program control need not return to button "A" after myCustomFunction()...
- Tue Jan 20, 2009 8:01 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Calling a user-written function located externally
- Replies: 7
- Views: 6978
Calling a user-written function located externally
Hi, friends: In the script of button "A", I would like to call a user-written function that resides in the script of button "B". Is it possible to do that? I have found that the following doesn't work: put (myCustomFunction() of button "B") into myVariable Would it work if I put myCustomFunction() i...
- Wed Jan 07, 2009 9:10 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Handling Keyboard events in Continuous Action Games
- Replies: 10
- Views: 11836
Jan, Just glancing at your code, I notice that most (if not all) variables have a single-character, lower-case prefix, such as "k", "s" or "t". Is their a common convention that the experienced Rev programmers follow? Rather than write a full response, feel free to point me to an existing forum entr...
- Wed Jan 07, 2009 9:04 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Handling Keyboard events in Continuous Action Games
- Replies: 10
- Views: 11836
- Tue Jan 06, 2009 10:37 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Handling Keyboard events in Continuous Action Games
- Replies: 10
- Views: 11836
Handling Keyboard events in Continuous Action Games
Hi, Friends! I'm a new Rev programmer, which I think will become apparent very quickly as I ask questions. Basically, I'm interested in writing games where multiple objects are moving simultaneously. I intend to drive this movement within a repeat loop, which is contained within a mouseUp handler. F...