What is the latest version of the LC engine that can be used with the latest version of OS X to process CGI scripts? Apparently, no LC engine can be used for this purpose with Yosemite.
Thanks,
Richard Miller
Search found 9 matches
- Thu Dec 18, 2014 9:28 pm
- Forum: CGIs and the Server
- Topic: CGI processing + LC + OS X
- Replies: 4
- Views: 7986
- Fri May 25, 2012 2:50 pm
- Forum: Android Deployment
- Topic: Android/mobGUI/screen sizes
- Replies: 1
- Views: 2994
Android/mobGUI/screen sizes
I'm stuck. John Craig is apparently not responding to any messages, whether here, directly by email, by support ticket, or via the LC email list. I've been trying to convert a LC ios app (which uses mobGUI) to Android. I was hoping I could just add one custom size of 480x800 to the two iphone/ipad s...
- Thu May 10, 2012 8:20 pm
- Forum: Android Deployment
- Topic: Does "go stack" work in Android?
- Replies: 1
- Views: 2617
Does "go stack" work in Android?
I have an ios app I am trying to get to work in Android. Amongst numerous problems, one fundamental one is that I can't navigate from the opening stack to a second stack. The second was bundled in with the first in the standalone builder; in the "copy files" area. When I get to the line where I want...
- Wed Apr 18, 2012 12:56 am
- Forum: iOS Deployment
- Topic: in-app purchase problem
- Replies: 8
- Views: 6566
Re: in-app purchase problem
This here: mobilePurchaseCreate "xxx"
The "xxx" can be any product identifier, but it must be PRECISELY the one you entered in iTunes Connect. See this for more:
http://stackoverflow.com/questions/3605 ... everse-dns
The "xxx" can be any product identifier, but it must be PRECISELY the one you entered in iTunes Connect. See this for more:
http://stackoverflow.com/questions/3605 ... everse-dns
- Tue Apr 17, 2012 10:46 am
- Forum: iOS Deployment
- Topic: in-app purchase problem
- Replies: 8
- Views: 6566
Re: in-app purchase problem
Yes, I did get it worked out. The issue I had was an unusual one, which had to do with filling out the Tax form area. Once done, the in-app purchase process worked great. Be sure to set up a test user in iTunes. Log out of the STORE on your device (in Settings), so that you can then log-in to the St...
- Thu Apr 12, 2012 7:09 pm
- Forum: iOS Deployment
- Topic: Need advice before submitting an iPhone app
- Replies: 6
- Views: 5027
Re: Need advice before submitting an iPhone app
Dave,
You can use AirLaunch to solve the issue. I believe it is $49, but it works great and makes it easy for others to test your app.
Richard
You can use AirLaunch to solve the issue. I believe it is $49, but it works great and makes it easy for others to test your app.
Richard
- Thu Apr 12, 2012 2:57 pm
- Forum: iOS Deployment
- Topic: Need advice before submitting an iPhone app
- Replies: 6
- Views: 5027
Need advice before submitting an iPhone app
I'm on the verge of submitting an iPhone/iPad app. All features are working, including in-app purchasing. This app has 3 versions: free, standard version, and a premium version. I want to take advantage of promoting the app by offering free promo codes to reviewers. But I believe those codes can onl...
- Wed Apr 11, 2012 7:17 pm
- Forum: iOS Deployment
- Topic: in-app purchase problem
- Replies: 8
- Views: 6566
in-app purchase problem
I'm not having any luck getting in-app purchasing to work in my ios app. The first call I make is: mobilepurchasecreate "itemID" This always returns "1", regardless of which itemID I use. This doesn't seem like a valid result. I've double-checked that the itemID is exactly the same as the one(s) sub...
- Sat Mar 31, 2012 1:24 pm
- Forum: Android Deployment
- Topic: Freemium
- Replies: 1
- Views: 2631
Freemium
How are folks handling the free/paid-version issue for Android? My understanding is LC hasn't yet extended the in-app purchase option to Android. Does it make sense to simply make available two different versions of the Android app, letting the user test a free version, then pay for and download a s...