Hi
I am getting "A valid provisioning profile for this executable was not found" error when I try to test install my app to my connected ipad 2 device.
My certificates and provisioning profiles appear valid and well in date and appear under xcode preferences
I have revoked and recreated these ...
Search found 18 matches
- Sun Oct 30, 2016 3:07 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: App installation failed error
- Replies: 1
- Views: 3280
- Fri May 06, 2016 3:48 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: passing in a variable name
- Replies: 1
- Views: 2358
passing in a variable name
Hi
I have variables in my code
H1[mcount]
H2[mcount]
H3[mcount]
the 1,2,3 is set using a counter
How do I programmatically pass the name of H1, H2 and H3 as say a variable myvar
so my code would appear
myvar[mcount] where myvar is set to H1 , H2 or H3
I have tried
put 1 into Fcount
put H & Fcount ...
I have variables in my code
H1[mcount]
H2[mcount]
H3[mcount]
the 1,2,3 is set using a counter
How do I programmatically pass the name of H1, H2 and H3 as say a variable myvar
so my code would appear
myvar[mcount] where myvar is set to H1 , H2 or H3
I have tried
put 1 into Fcount
put H & Fcount ...
- Wed Jan 27, 2016 11:10 pm
- Forum: Android Deployment
- Topic: Webpage not available
- Replies: 0
- Views: 3926
Webpage not available
Hi
I am testing an app on android device under Livecode 7.04 RC2 which looks up a word myword on
https://en.wiktionary.org/wiki/myword
I get an error
webpage not available net err cache min
My code used to work fine on ios device
when I type
https://en.wiktionary.org/wiki/myword into say Firefox ...
I am testing an app on android device under Livecode 7.04 RC2 which looks up a word myword on
https://en.wiktionary.org/wiki/myword
I get an error
webpage not available net err cache min
My code used to work fine on ios device
when I type
https://en.wiktionary.org/wiki/myword into say Firefox ...
- Thu Apr 09, 2015 8:23 pm
- Forum: Android Deployment
- Topic: Google Play Licensing service
- Replies: 2
- Views: 4052
Google Play Licensing service
Hi
Is it possible to add a Google Play License to a Livecode binary?
If so how is this done?
Is adding the Google Licensing service a necessity to protect a paid for android app?
Thanks
Is it possible to add a Google Play License to a Livecode binary?
If so how is this done?
Is adding the Google Licensing service a necessity to protect a paid for android app?
Thanks
- Sat Mar 28, 2015 11:56 am
- Forum: iOS Deployment
- Topic: Cannot copy icon/splash
- Replies: 2
- Views: 4236
Re: Cannot copy icon/splash
Was there a solution to this as I have the same issue?
- Sat Mar 21, 2015 10:09 pm
- Forum: iOS Deployment
- Topic: Could not open splash
- Replies: 0
- Views: 2980
Could not open splash
Hi
I have an application which I am running under the latest release of Livecode 7.0.4(rc2)
It works fine in the iphone/ipad emulator but when I try to save as a standalone i get an error and it will not create a standalone
The error reads
Could not copy splash '/Applications/Livcode 7.0.4(rc2).app ...
I have an application which I am running under the latest release of Livecode 7.0.4(rc2)
It works fine in the iphone/ipad emulator but when I try to save as a standalone i get an error and it will not create a standalone
The error reads
Could not copy splash '/Applications/Livcode 7.0.4(rc2).app ...
- Sat Mar 07, 2015 12:35 am
- Forum: iOS Deployment
- Topic: Playing a wav on ios
- Replies: 11
- Views: 9028
Re: Playing a wav on ios
Thanks so much for that. To my amazement it worked fine through earphones on the Iphone. Then my son showed me a switch that to my embarrassment solves the problem through the speakers! 
- Fri Mar 06, 2015 9:46 pm
- Forum: iOS Deployment
- Topic: Playing a wav on ios
- Replies: 11
- Views: 9028
Re: Playing a wav on ios
Hi Klaus
The sound now works absolutely fine using mobilePlaySoundOnChannel when I test it on my old Ipad 2 using IOS 8.1.3 but I get no sound on an Iphone running IOS 6.1.6 even though the game works and it no longer throws me out of the application.
I have standalone application settings set to 6 ...
The sound now works absolutely fine using mobilePlaySoundOnChannel when I test it on my old Ipad 2 using IOS 8.1.3 but I get no sound on an Iphone running IOS 6.1.6 even though the game works and it no longer throws me out of the application.
I have standalone application settings set to 6 ...
- Mon Mar 02, 2015 7:00 pm
- Forum: iOS Deployment
- Topic: Playing a wav on ios
- Replies: 11
- Views: 9028
Re: Playing a wav on ios
Hi Klaus
It returns empty then just throws me out.
It returns empty then just throws me out.
- Fri Feb 27, 2015 7:19 pm
- Forum: iOS Deployment
- Topic: Playing a wav on ios
- Replies: 11
- Views: 9028
Re: Playing a wav on ios
Hi Klaus
I get the same problem regardless of the audio file format
I get the same problem regardless of the audio file format
- Fri Feb 27, 2015 4:44 pm
- Forum: iOS Deployment
- Topic: Playing a wav on ios
- Replies: 11
- Views: 9028
Re: Playing a wav on ios
Hi Klaus
I have tried your suggestion but I am getting exactly the same issue. No sound and I get thrown out the application. Have you any other thoughts please?
I have tried your suggestion but I am getting exactly the same issue. No sound and I get thrown out the application. Have you any other thoughts please?
- Fri Feb 27, 2015 3:13 pm
- Forum: iOS Deployment
- Topic: Playing a wav on ios
- Replies: 11
- Views: 9028
Playing a wav on ios
Hi
I am trying to play a wav on an iphone when I fire a bullet in a game.
I have added the Laser2.wav to the standalone application 'copy files' area and the application compiles and deploys OK
I have the code below
command fireDart
local tSound
set the itemDelimiter to "/"
put item 1 to -2 of ...
I am trying to play a wav on an iphone when I fire a bullet in a game.
I have added the Laser2.wav to the standalone application 'copy files' area and the application compiles and deploys OK
I have the code below
command fireDart
local tSound
set the itemDelimiter to "/"
put item 1 to -2 of ...
- Wed Feb 11, 2015 9:53 pm
- Forum: iOS Deployment
- Topic: Code acting oddly
- Replies: 2
- Views: 3223
Re: Code acting oddly
Thanks Jean Marc
That code works fine.
Thanks
That code works fine.
Thanks
- Tue Feb 10, 2015 9:22 pm
- Forum: iOS Deployment
- Topic: Code acting oddly
- Replies: 2
- Views: 3223
Code acting oddly
Hi
I have the following code on a button mouse up event
Global tWords
On mouseUp
set the visible of field "Dict" to true
put "Dictionary decompressing - please wait" into field "Dict"
put decompress(the cMaximumtext of this stack) into tWords
lock screen for visual effect
Go to card id 1005
unlock ...
I have the following code on a button mouse up event
Global tWords
On mouseUp
set the visible of field "Dict" to true
put "Dictionary decompressing - please wait" into field "Dict"
put decompress(the cMaximumtext of this stack) into tWords
lock screen for visual effect
Go to card id 1005
unlock ...
- Sat Feb 07, 2015 6:39 pm
- Forum: Games
- Topic: Moving a sprite along a path
- Replies: 2
- Views: 5601
Moving a sprite along a path
Hi
Is it possible to use the move a graphic or button using to the points of a graphic curve feature whilst in a game loop?
What I want to do is to have 3 different curves and move sprites a little bit along each curve during a game loop.
Is this feasible? If so how can it be achieved.
The move a ...
Is it possible to use the move a graphic or button using to the points of a graphic curve feature whilst in a game loop?
What I want to do is to have 3 different curves and move sprites a little bit along each curve during a game loop.
Is this feasible? If so how can it be achieved.
The move a ...