Search found 4 matches

by db221
Fri Nov 02, 2012 8:49 pm
Forum: iOS Deployment
Topic: Simple Sound Loop
Replies: 8
Views: 7711

Re: Simple Sound Loop

Thanks all so much for your input, finally got time to get this sorted. To close out, for anyone looking for similar… I used put specialFolderPath("engine") & "/<song file>" into tSound mobilePlaySoundOnChannel tSound, "current", "looping" wait for gMinsToPlay seconds with messages Where gMinsToPlay...
by db221
Wed Oct 03, 2012 11:07 am
Forum: iOS Deployment
Topic: Simple Sound Loop
Replies: 8
Views: 7711

Re: Simple Sound Loop

Hi Jacque Play Stop and play specialFolderPath("engine") & "/sound.caf" Both stop the the sound when I remove the wait command, however when I remove the wait command the sound doesn't loop. its almost as if I need a line similar to - wait until the sound = "done" or stop button is pressed. However ...
by db221
Tue Oct 02, 2012 5:44 pm
Forum: iOS Deployment
Topic: Simple Sound Loop
Replies: 8
Views: 7711

Re: Simple Sound Loop

Thanks for those pointers people. I think this is as much of a learning to different approach that LiveCode uses as much as anything, your pointers have got be onto a better track. @monte - Yes touchStart and touchEnd are implemented, only to house a mobGUI line of code example on touchStart pId mob...
by db221
Fri Sep 28, 2012 4:06 pm
Forum: iOS Deployment
Topic: Simple Sound Loop
Replies: 8
Views: 7711

Simple Sound Loop

Hi Guys Very new to LiveCode and trying to get used to the language style of it; coming from a C background. Have a simple app using MobGui plugin. essentially have four option buttons labeled as 5, 10, 15, 20. User selects option, then selects play and it should play a sound x number of times based...