Search found 17 matches

by Amigatech
Wed Jul 12, 2017 5:36 pm
Forum: Feature Proposals
Topic: New Script Editor in 8.1.6
Replies: 13
Views: 8047

Re: New Script Editor in 8.1.6

richmond62 wrote:
MP.png
"Horrible" 9 year old whose Mother rang me in despair the other
night because she couldn''t tear him away from the computer
and LC 8.1.4 at midnight.
This sounds like me and HyperCard in the early years (older than 9).
by Amigatech
Tue Mar 21, 2017 7:09 pm
Forum: Talking LiveCode
Topic: Mapping shortest route through a maze
Replies: 8
Views: 7248

Re: Mapping shortest route through a maze

Thank you, Andy. Those maze game concepts are helpful in understanding the constraints of keeping the ball inside its boundaries. Navigation is still manually left up to the player. I want the computer to be my "player", and to solve the maze. Making some progress toward that end, I think.
by Amigatech
Mon Mar 20, 2017 10:51 pm
Forum: Talking LiveCode
Topic: Mapping shortest route through a maze
Replies: 8
Views: 7248

Re: Mapping shortest route through a maze

Here is a stack with functional UP DOWN LEFT RIGHT buttons. I haven't tackled the auto solve yet.
by Amigatech
Sat Mar 18, 2017 5:44 pm
Forum: Talking LiveCode
Topic: Mapping shortest route through a maze
Replies: 8
Views: 7248

Re: Mapping shortest route through a maze

That stack gives me some ideas, but unfortunately the stack doesn't work, at least in 8.1.2.
by Amigatech
Fri Mar 17, 2017 10:20 pm
Forum: Talking LiveCode
Topic: Mapping shortest route through a maze
Replies: 8
Views: 7248

Re: Mapping shortest route through a maze

Here's a file we can play with using a super simple maze. I'll make more complex ones to test any offered solutions. Put your code in the "Auto Solve" button.
by Amigatech
Fri Mar 17, 2017 4:24 pm
Forum: Talking LiveCode
Topic: Mapping shortest route through a maze
Replies: 8
Views: 7248

Re: Mapping shortest route through a maze

Yes, I'm thinking of something like the maps at the mall. You are here, and if I want to go to a specific store, what is my best route to go there? All lines, boxes, etc. are obstacles. So after bouncing off of everything and figuring out the many optional paths, I want to see which path is shorter.
by Amigatech
Fri Mar 17, 2017 1:40 pm
Forum: Talking LiveCode
Topic: Mapping shortest route through a maze
Replies: 8
Views: 7248

Mapping shortest route through a maze

I was wondering if anyone has done this already, or would like to "play" for a bit. If I have a maze (like a company cubicle farm) and I know that Sarah sits in a cube waaay over there, behind the potted tree, and I have a known "you are here" arrow showing the starting point (which can be moved any...
by Amigatech
Sat Feb 25, 2017 9:35 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Squashed Turtles
Replies: 13
Views: 12134

Re: Squashed Turtles

Could it be that the drag speed varies depending on the angle?
by Amigatech
Sat Mar 14, 2015 4:05 pm
Forum: Off-Topic
Topic: LiveCode 8 interface
Replies: 4
Views: 5079

Re: LiveCode 8 interface

The announcement for 8.0 DP1 said there are missing properties as this is an early alpha release.
by Amigatech
Sat Mar 14, 2015 3:39 pm
Forum: Feature Proposals
Topic: About Apple Watch
Replies: 10
Views: 5979

Re: Apple Watch & Android Wear

Well, at least it has been proven that LiveCode apps can run on a smart watch. It would be awesome to have official support from RR.

http://livecode1001.blogspot.com/

See above, LC app on a pre-android-wear watch.
by Amigatech
Sat Mar 14, 2015 3:21 pm
Forum: Feature Proposals
Topic: About Apple Watch
Replies: 10
Views: 5979

Re: Apple Watch & Android Wear

Klaus wrote:Moderator note:
I merged these two thread, since they cover the same topic!

And please don't start a "A is better than B" war, mikeal, thanks! 8)
Could you please also include "Android Wear" in the main topic?
by Amigatech
Tue Jan 06, 2015 2:05 pm
Forum: Android Deployment
Topic: How to activate voice input on enterField?
Replies: 0
Views: 2068

How to activate voice input on enterField?

I got this Android SmartWatch for Christmas, and it runs 4.4 kitkat. Works well with LiveCode, so far. https://dl.dropboxusercontent.com/u/54789013/Android/SmartQ/IMG_0539.JPG https://dl.dropboxusercontent.com/u/54789013/Android/SmartQ/IMG_0549.JPG It has a mic and headphone jack, and obviously the ...
by Amigatech
Tue Feb 04, 2014 4:22 am
Forum: Talking LiveCode
Topic: Optimizing plywood usage
Replies: 13
Views: 9815

Re: Optimizing plywood usage

You may find interesting info in the links of this post (some of them are broken)
http://www.grasshopper3d.com/forum/topi ... -resources

Cheers
Fred.
Interesting, but way to complex for me to follow. I wonder if a simpler nesting algorithm exists.

--
Amigatech
by Amigatech
Mon Feb 03, 2014 2:09 am
Forum: Talking LiveCode
Topic: Optimizing plywood usage
Replies: 13
Views: 9815

Re: Optimizing plywood usage

I've created a basic drawing board (pun) with the ability to manually drag pieces around. If I can't use logic to smartly lay out the pieces, at least I can see the options. I want the pieces to stay inside the sheet, and not overlap any other pieces. Can I lock them to a grid? PlyCut.zip -- Amigatech
by Amigatech
Sun Feb 02, 2014 4:08 pm
Forum: Talking LiveCode
Topic: Optimizing plywood usage
Replies: 13
Views: 9815

Re: Optimizing plywood usage

With linear shapes, I always get the best use of the sub-shapes. I am sure this will work in 2-D, though I bet the task is considerably larger. Might I suggest that you try the 1-D problem first? If you get that down, move on to 2-D. In other words, take, say, a group of 3,4,6,and 8 foot boards, an...