This sounds like me and HyperCard in the early years (older than 9).richmond62 wrote:"Horrible" 9 year old whose Mother rang me in despair the other
night because she couldn''t tear him away from the computer
and LC 8.1.4 at midnight.
Search found 17 matches
- Wed Jul 12, 2017 5:36 pm
- Forum: Feature Proposals
- Topic: New Script Editor in 8.1.6
- Replies: 13
- Views: 8047
Re: New Script Editor in 8.1.6
- Tue Mar 21, 2017 7:09 pm
- Forum: Talking LiveCode
- Topic: Mapping shortest route through a maze
- Replies: 8
- Views: 7248
Re: Mapping shortest route through a maze
Thank you, Andy. Those maze game concepts are helpful in understanding the constraints of keeping the ball inside its boundaries. Navigation is still manually left up to the player. I want the computer to be my "player", and to solve the maze. Making some progress toward that end, I think.
- Mon Mar 20, 2017 10:51 pm
- Forum: Talking LiveCode
- Topic: Mapping shortest route through a maze
- Replies: 8
- Views: 7248
Re: Mapping shortest route through a maze
Here is a stack with functional UP DOWN LEFT RIGHT buttons. I haven't tackled the auto solve yet.
- Sat Mar 18, 2017 5:44 pm
- Forum: Talking LiveCode
- Topic: Mapping shortest route through a maze
- Replies: 8
- Views: 7248
Re: Mapping shortest route through a maze
That stack gives me some ideas, but unfortunately the stack doesn't work, at least in 8.1.2.
- Fri Mar 17, 2017 10:20 pm
- Forum: Talking LiveCode
- Topic: Mapping shortest route through a maze
- Replies: 8
- Views: 7248
Re: Mapping shortest route through a maze
Here's a file we can play with using a super simple maze. I'll make more complex ones to test any offered solutions. Put your code in the "Auto Solve" button.
- Fri Mar 17, 2017 4:24 pm
- Forum: Talking LiveCode
- Topic: Mapping shortest route through a maze
- Replies: 8
- Views: 7248
Re: Mapping shortest route through a maze
Yes, I'm thinking of something like the maps at the mall. You are here, and if I want to go to a specific store, what is my best route to go there? All lines, boxes, etc. are obstacles. So after bouncing off of everything and figuring out the many optional paths, I want to see which path is shorter.
- Fri Mar 17, 2017 1:40 pm
- Forum: Talking LiveCode
- Topic: Mapping shortest route through a maze
- Replies: 8
- Views: 7248
Mapping shortest route through a maze
I was wondering if anyone has done this already, or would like to "play" for a bit. If I have a maze (like a company cubicle farm) and I know that Sarah sits in a cube waaay over there, behind the potted tree, and I have a known "you are here" arrow showing the starting point (which can be moved any...
- Sat Feb 25, 2017 9:35 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Squashed Turtles
- Replies: 13
- Views: 12134
Re: Squashed Turtles
Could it be that the drag speed varies depending on the angle?
- Sat Mar 14, 2015 4:05 pm
- Forum: Off-Topic
- Topic: LiveCode 8 interface
- Replies: 4
- Views: 5079
Re: LiveCode 8 interface
The announcement for 8.0 DP1 said there are missing properties as this is an early alpha release.
- Sat Mar 14, 2015 3:39 pm
- Forum: Feature Proposals
- Topic: About Apple Watch
- Replies: 10
- Views: 5979
Re: Apple Watch & Android Wear
Well, at least it has been proven that LiveCode apps can run on a smart watch. It would be awesome to have official support from RR.
http://livecode1001.blogspot.com/
See above, LC app on a pre-android-wear watch.
http://livecode1001.blogspot.com/
See above, LC app on a pre-android-wear watch.
- Sat Mar 14, 2015 3:21 pm
- Forum: Feature Proposals
- Topic: About Apple Watch
- Replies: 10
- Views: 5979
Re: Apple Watch & Android Wear
Could you please also include "Android Wear" in the main topic?Klaus wrote:Moderator note:
I merged these two thread, since they cover the same topic!
And please don't start a "A is better than B" war, mikeal, thanks!
- Tue Jan 06, 2015 2:05 pm
- Forum: Android Deployment
- Topic: How to activate voice input on enterField?
- Replies: 0
- Views: 2068
How to activate voice input on enterField?
I got this Android SmartWatch for Christmas, and it runs 4.4 kitkat. Works well with LiveCode, so far. https://dl.dropboxusercontent.com/u/54789013/Android/SmartQ/IMG_0539.JPG https://dl.dropboxusercontent.com/u/54789013/Android/SmartQ/IMG_0549.JPG It has a mic and headphone jack, and obviously the ...
- Tue Feb 04, 2014 4:22 am
- Forum: Talking LiveCode
- Topic: Optimizing plywood usage
- Replies: 13
- Views: 9815
Re: Optimizing plywood usage
Interesting, but way to complex for me to follow. I wonder if a simpler nesting algorithm exists.You may find interesting info in the links of this post (some of them are broken)
http://www.grasshopper3d.com/forum/topi ... -resources
Cheers
Fred.
--
Amigatech
- Mon Feb 03, 2014 2:09 am
- Forum: Talking LiveCode
- Topic: Optimizing plywood usage
- Replies: 13
- Views: 9815
Re: Optimizing plywood usage
I've created a basic drawing board (pun) with the ability to manually drag pieces around. If I can't use logic to smartly lay out the pieces, at least I can see the options. I want the pieces to stay inside the sheet, and not overlap any other pieces. Can I lock them to a grid? PlyCut.zip -- Amigatech
- Sun Feb 02, 2014 4:08 pm
- Forum: Talking LiveCode
- Topic: Optimizing plywood usage
- Replies: 13
- Views: 9815
Re: Optimizing plywood usage
With linear shapes, I always get the best use of the sub-shapes. I am sure this will work in 2-D, though I bet the task is considerably larger. Might I suggest that you try the 1-D problem first? If you get that down, move on to 2-D. In other words, take, say, a group of 3,4,6,and 8 foot boards, an...