Search found 3 matches
- Fri Mar 12, 2010 11:11 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Animations stops where moving card/window
- Replies: 6
- Views: 4772
Re: Animations stops where moving card/window
Here is the example file, is it an unknow "feature" of RunRev ?
- Fri Mar 12, 2010 3:16 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Animations stops where moving card/window
- Replies: 6
- Views: 4772
Re: Animations stops where moving card/window
Hi Klaus,
they are around 52 images and the animation is quite simple:
they are around 52 images and the animation is quite simple:
I don't use any other handler for this testput 1 into x
repeat with i = 1068 to 1120
show image ID i
move image ID i from 100,400 to 100+(x*10),150 in 10 ticks
put x+1 into x
end repeat
- Fri Mar 12, 2010 2:34 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Animations stops where moving card/window
- Replies: 6
- Views: 4772
Animations stops where moving card/window
Hi,
I have the problem on subect, when an animation is running and I move the window, it stops executing.
There is some way to bypass this ? Cause I can have sync problems in my game
Regards,
Andy
I have the problem on subect, when an animation is running and I move the window, it stops executing.
There is some way to bypass this ? Cause I can have sync problems in my game
Regards,
Andy