Search found 21 matches

by Zephitron
Fri Oct 29, 2010 6:05 pm
Forum: Games
Topic: Intersect and Grab
Replies: 8
Views: 8716

Re: Intersect and Grab

You surmise correctly: philosophy, then some visual art at the end.

I've watched British comedies ..probably by the thousands over the years, and have been to Britain for a couple of weeks. If some one offered me a job over there I'd go. Really enjoyed the conversation and people.

Danke
by Zephitron
Fri Oct 29, 2010 5:59 pm
Forum: Multimedia
Topic: Animation Not Looping
Replies: 8
Views: 8397

Re: Animation Not Looping

Good Morning Bernd , I was releuctant to make a separate stack to work on this function, thinking it would be simple (and wanting to keep it simple), but it's no so simple as it appears. Sounds like I need to break it down into smaller chunk tasks. Need to think about the sequence of events more clo...
by Zephitron
Fri Oct 29, 2010 12:54 am
Forum: Games
Topic: Intersect and Grab
Replies: 8
Views: 8716

Re: Intersect and Grab

I see how it works now. I've posted about my animation stack in another thread - under Rich Media. I understood about the variables and their placement. I've started prepending them with s, as per your enlightening examples. I didn't know that about HyoerCard and script local variables, but now that...
by Zephitron
Fri Oct 29, 2010 12:45 am
Forum: Multimedia
Topic: Animation Not Looping
Replies: 8
Views: 8397

Re: Animation Not Looping

I've attached the game demo (work in progress) – just a fun thing that uses some photography references that some photography friends will be amused by (haven't put all the photos in yet). Here's the problem now: I've been trying to implement an intersect function so that the UFO, after being grabbe...
by Zephitron
Wed Oct 27, 2010 9:20 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Strange IDE Hapenings
Replies: 10
Views: 6506

Re: Strange IDE Hapenings

OK, well I've registered so that I can send or check reports. Haven't received a confirmation yet. I don't know who is allowed to post.
by Zephitron
Wed Oct 27, 2010 7:30 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Strange IDE Hapenings
Replies: 10
Views: 6506

Re: Strange IDE Hapenings

FourthWorld wrote:What's the RQCC#?
What that?
by Zephitron
Wed Oct 27, 2010 3:08 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Strange IDE Hapenings
Replies: 10
Views: 6506

Re: Strange IDE Hapenings

I'm experiencing the same bug: Sometimes when I Control-right-click (Mac) on an object to examine the script, the cursor turns to a watch and the property inspector says "revNewScriptEditor 1" for Name and Title, with stStack Name as "revNewScriptEditor", and no script window comes up. I have to cli...
by Zephitron
Wed Oct 27, 2010 2:13 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Toggle a Button & Progress a Bar Demo
Replies: 5
Views: 4365

Re: Toggle a Button & Progress a Bar Demo

Very helpful indeed!

Thanks!!
Eric
by Zephitron
Tue Oct 26, 2010 10:02 pm
Forum: Games
Topic: Intersect and Grab
Replies: 8
Views: 8716

Re: Intersect and Grab

That's great Bernd. I don't understand it, but it works. (I don't know how you whip this stuff up so fast!). I was thrown off the first line: local sCheckIntersect = false, sAlliDs, sMyID, sAllColors because visually it looked like the list "false, sAlliDs, sMyID, sAllColors" is all associated with ...
by Zephitron
Tue Oct 26, 2010 9:49 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Toggle a Button & Progress a Bar Demo
Replies: 5
Views: 4365

Re: Toggle a Button & Progress a Bar Demo

Oh, and I often forget, in my haste, to click the "Notify me when a reply is posted" button, so I'll try and remember that too!
- E
by Zephitron
Tue Oct 26, 2010 9:47 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Toggle a Button & Progress a Bar Demo
Replies: 5
Views: 4365

Re: Toggle a Button & Progress a Bar Demo

Yes, Bernd. Was working up to it. I was *wondering* if I should say "I'll look at this, thanks", and you've answered my wondering! Sorry about that. Takes me a while to juggle – doing lots of things in parallel (including looking for work and studying), so I can be a bit slow in digesting what gets ...
by Zephitron
Tue Oct 26, 2010 9:11 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Toggle a Button & Progress a Bar Demo
Replies: 5
Views: 4365

Toggle a Button & Progress a Bar Demo

Attached is a little stack that does a few things: demonstrates a way to toggle a button, use the button to toggle a process, and shows two ways to run a progress bar. It also has a flashing "Progress" Label field that uses the "ticks" function to calculate the intervals of the blinking. I'm new to ...
by Zephitron
Fri Oct 22, 2010 10:00 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: List of Errors
Replies: 4
Views: 3813

Re: List of Errors

Hi Zephitron, Check out this from the User Guide: try ... catch someError put line (item 1 of someError) of the cErrorsList of card 1 of stack "revErrorDisplay" end try Stack revErrorDisplay has two custom properties, cErrorList and cScriptErrors, which are lists of error messages for use in the ID...
by Zephitron
Fri Oct 22, 2010 9:57 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: List of Errors
Replies: 4
Views: 3813

Re: List of Errors

Hi, Really, "Chunk: error in object expression" means exactly what it says. You referred to an object but the expression used to refer to the object doesn't make sense to the Revolution engine. Of course it means exactly what it says, but it's a technical description of a general type. Computer lan...
by Zephitron
Fri Oct 22, 2010 7:06 am
Forum: Games
Topic: Intersect and Grab
Replies: 8
Views: 8716

Intersect and Grab

As part of a game, I'd like the intersect function to be triggered when the user grabs an image and drags it over another image (so that something else will then happen to the grabbed image, etc. ). However it seems as long as the mouse is down it won't be triggered (I'm assuming that's the reason a...