Search found 12 matches
- Thu May 23, 2013 3:19 am
- Forum: Games
- Topic: Limit 2 players in a game
- Replies: 1
- Views: 3614
Limit 2 players in a game
hello, i have a 2 player game similar to snake and ladders. But my problem is i have a 2 player game, a girl and a boy. i wanted to trap the code like theres only 2 players .The flow goes this way, when the user clicks either of the two players given, for example player 1 choses the girl player and ...
- Tue Apr 30, 2013 5:07 am
- Forum: Converting to LiveCode
- Topic: iBooks author to livecode
- Replies: 5
- Views: 8765
iBooks author to livecode
Hello guys... I just wanted to ask if there is any possibility that livecode could read ibooks author ebooks or is there any possibility that ibooks author ebook download can be secured through embedding a code for securing the download for ebooks, like minimizing ebook piracy. For example, i have d...
- Fri Feb 01, 2013 2:06 am
- Forum: Games
- Topic: how to use the repeat loop
- Replies: 0
- Views: 2907
how to use the repeat loop
hi there, can you help me with these? im having a problem on my player's move regarding on the deduction of move. i have here the code: on movePone put (numdice1+sdice) into sdice put setofLocations(sdice) into pMoveOneLoc getTheLocation "plyrOne" if sdice > 36 then put (sdice-36) into sdice put (36...
- Tue Jan 29, 2013 4:14 am
- Forum: Games
- Topic: how to subtract the move of a player
- Replies: 2
- Views: 4427
Re: how to subtract the move of a player
thanks for the help. now i got it all working
now i know what's the difference when putting "the" in item and the item alone 


- Sat Jan 26, 2013 2:17 am
- Forum: Games
- Topic: how to subtract the move of a player
- Replies: 2
- Views: 4427
how to subtract the move of a player
im having a problem regarding on how to make the player move back. i have a gameboard for snake and ladders. and i only have 36 grids. each grids has a specific location. my problem is when the player reaches to the last line of the grid. w/c means the player reaches the last line of the grid. when ...
- Fri Jan 25, 2013 10:47 am
- Forum: Games
- Topic: how to switch turns in a two player game
- Replies: 11
- Views: 12030
Re: how to switch turns in a two player game
yes i know,, but in my part being a newbie.. i still need help from the experts like you
hope you can help me,

- Thu Jan 24, 2013 3:42 am
- Forum: Games
- Topic: how to switch turns in a two player game
- Replies: 11
- Views: 12030
Re: how to switch turns in a two player game
thanks. now i got it all working
do you have any codes for 1 player vs computer? coz im planning to add another feature for this game, tnx

- Wed Jan 23, 2013 2:53 am
- Forum: Games
- Topic: how to switch turns in a two player game
- Replies: 11
- Views: 12030
Re: how to switch turns in a two player game
well its ok. i got it all working. but my problem is how to reset the game. i have two "Winner" cards for each players. and it has a play again and quit buttons.. my problem is if i click play again, the whole game wont reset. so i would like to reset them, like put empty into their field names, ret...
- Tue Jan 22, 2013 7:38 am
- Forum: Games
- Topic: how to switch turns in a two player game
- Replies: 11
- Views: 12030
Re: how to switch turns in a two player game
yes Klaus, thank you for the help
its working

- Mon Jan 21, 2013 1:46 am
- Forum: Games
- Topic: how to switch turns in a two player game
- Replies: 11
- Views: 12030
Re: how to switch turns in a two player game
thank you for the warm welcome Klaus :) thanks for the help..heres the whole code for this global pOnename global pTwoname global diceNum,rdiceNum,sdice,pOneMove,theCurrentLocation, nxtLocation,pMoveOne,pMoveOneLoc,theCurrentLocationTwo,pMoveOneLocTwo global numdice1,numdice2 on preOpenCard put pOne...
- Sat Jan 19, 2013 4:43 am
- Forum: Games
- Topic: how to switch turns in a two player game
- Replies: 11
- Views: 12030
Re: how to switch turns in a two player game
i have here my code for my dice loop on mainEventLoop // Continue this loop until gRun is set to false. lock screen --enableDisable animateDice // Animate the dice unlock screen // Delay further execution by 50 milliseconds. // But allow button clicks to be processed. if gRun is true then send "main...
- Sat Jan 19, 2013 4:27 am
- Forum: Games
- Topic: how to switch turns in a two player game
- Replies: 11
- Views: 12030
how to switch turns in a two player game
hi i would like to ask how to code a two player game,, i have a problem regarding switching of turns in my game.. i created a game just like snake and ladders. i have two players, since player 1 always starts first, how would i take player 2's turn.. like after player 1's turn...