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3D Formats import and processing

Posted: Mon May 24, 2010 9:52 pm
by MasterchiefJB
Hi everyone,

I am not sure wheter its the correct forum section and wheter its the correct question :wink:

What I would like to know:
Is it possibe to import 3D Formats such as OBJ, Collada, FBX into a Stack and process it there like draw it in an engine window, convert it into another format?

Well I ask that because I wasn´t able to find any detailed information how to write an importer in C++ or C# or even revtalk.
If anyone could tell me about dealing with 3D Content with rev using externals or not, any help will be appreciated.

Best regards,
Masterchief