Mountain Lion
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
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- Posts: 379
- Joined: Thu Dec 08, 2011 2:43 am
Mountain Lion
Has anyone been braver than me and tried installing Mountain Lion and running Livecode?
Re: Mountain Lion
It seems broken.
I downloaded Mountain Lion. This broke LiveCode. I then tried to run the old xcode, but mountain lion said that I had to use a newer version of xcode. so i upgraded to Xcode 4.4, but now LiveCode will not build. I get the following error message
There was an error while saving the standalone application
performing IOS device builds requires the iOS 5.0 SDK platform to be installed
I downloaded Mountain Lion. This broke LiveCode. I then tried to run the old xcode, but mountain lion said that I had to use a newer version of xcode. so i upgraded to Xcode 4.4, but now LiveCode will not build. I get the following error message
There was an error while saving the standalone application
performing IOS device builds requires the iOS 5.0 SDK platform to be installed
Re: Mountain Lion
Hi all,
I did not build an iOS app yet, but everything else runs fine in LiveCode 5.5.1 on OS X 10.8.
Best
Klaus
I did not build an iOS app yet, but everything else runs fine in LiveCode 5.5.1 on OS X 10.8.
Best
Klaus
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- Posts: 379
- Joined: Thu Dec 08, 2011 2:43 am
Re: Mountain Lion
bmatichuck, did you look under the LC prefs, under Mobile to make sure it is pointing at the right directory for Xcode?
I've been using the beta preview version of Xcode and iOS 6 with Lion and it has been working.
I've been using the beta preview version of Xcode and iOS 6 with Lion and it has been working.
Re: Mountain Lion
I have the same problem - it seems to be perhaps related to the new Xcode version (4.4)?
In Preferences the Mobile Support path for iOS 5.0 is the same as it was before (/Applications/Xcode.app/Contents/Developer). I have clicked on the button and selected "4.3 or higher", but this neither changes the value in the field (unsurprisingly), nor makes the simulator work.
Any suggestions very welcome.
Cheers,
Adrian
EDIT: actually, on re-reading, I have a different error - or set of errors. Xcode reports "The simulated application quit". Behind that another Xcode message "iOS simulator could not find the SDK. The SDK may need to be reinstalled"
That sounds maybe more like Xcode than LiveCode. I'll keep fiddling ...
In Preferences the Mobile Support path for iOS 5.0 is the same as it was before (/Applications/Xcode.app/Contents/Developer). I have clicked on the button and selected "4.3 or higher", but this neither changes the value in the field (unsurprisingly), nor makes the simulator work.
Any suggestions very welcome.
Cheers,
Adrian
EDIT: actually, on re-reading, I have a different error - or set of errors. Xcode reports "The simulated application quit". Behind that another Xcode message "iOS simulator could not find the SDK. The SDK may need to be reinstalled"
That sounds maybe more like Xcode than LiveCode. I'll keep fiddling ...
Re: Mountain Lion
OK, in terms of my problem at least, the solution is that the new Xcode's simulator only seems to support iOS version 5.1 and nothing below. Therefore, the LiveCode app needs to have "Build for 5.1 or later" in the Standalone application settings, then the simulator works OK.
I'm not sure how the heck I test for any iOS versions before 5.1 now, but that's for another day, I guess.
Cheers,
Adrian
I'm not sure how the heck I test for any iOS versions before 5.1 now, but that's for another day, I guess.
Cheers,
Adrian
Re: Mountain Lion
Adrian,
Try the fix I posted in http://forums.runrev.com/viewtopic.php?f=19&t=11129
(Basically delete LiveCode using "CleanApp", reinstall, point the first mobile pref to the new Xcode (not the second one))
-b
Try the fix I posted in http://forums.runrev.com/viewtopic.php?f=19&t=11129
(Basically delete LiveCode using "CleanApp", reinstall, point the first mobile pref to the new Xcode (not the second one))
-b