Building a 3D Library...Dragon Style!

Creating Games? Developing something for fun?

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Hutchboy
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Building a 3D Library...Dragon Style!

Post by Hutchboy » Tue Jul 30, 2024 4:32 am

Hi,

[Aug 2 update...replaced stack with updated version]

So I wanted a spinning 3D logo on a splash page and a few days later I started this...

Happy Coding
Mike
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Nu_3D Library.livecode.zip
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Building a 3D Library for LiveCode…Dragon Style! [An excerpt].zip
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Last edited by Hutchboy on Sat Aug 03, 2024 4:18 am, edited 1 time in total.

Hutchboy
Posts: 123
Joined: Wed Aug 01, 2018 2:57 pm
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Re: Building a 3D Library...Dragon Style!

Post by Hutchboy » Wed Jul 31, 2024 6:14 pm

Hi, just a quick update.

There are a few bugs in some of the test code and I am in the process of a revision to include more demos of various 3D shapes designed with only line graphic objects as well as simple 3D objects built with polygons.

I thought as programmers you might like to see the underbelly of setting up debugging and function tests which will all get stripped out when I'm satisfied everything is working. If you're interested in any of this everything is in the card script and I am trying my best to keep the code logically organized as would be fitting for something called a "library".

This is as much fun as I've ever had programming BTW.

Mike

richmond62
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Re: Building a 3D Library...Dragon Style!

Post by richmond62 » Wed Jul 31, 2024 8:01 pm

I am excited and look forward to your next offering.

This really is fascinating programming at its best!

Hutchboy
Posts: 123
Joined: Wed Aug 01, 2018 2:57 pm
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Re: Building a 3D Library...Dragon Style!

Post by Hutchboy » Sat Aug 03, 2024 4:27 am

Hi,

I have updated the 3D Library stack in my earlier post. In this version I have passed all of the tests and am successfully rendering a test cube. The animation of the cube is working but displays a bad flicker. The animation rate is set at 33 milliseconds but changing that hasn't made much difference in the flickering so my job is to sort this out. In the meantime I think adding controls to gradually rotate the cube in various directions is the next logical step, followed by creating other 3D shapes (pyramid to dodecahedron) to test.

onward ho...

Mike

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