Waiting without waiting
Posted: Tue Oct 29, 2013 3:30 pm
This is probably something really stupid and extremely easily fixed, however I am stumped.
I want the image to move to the start of the "line" that has been drawn (the graphic "Curve" is the line) and wait at the start without it actually following the path.
I have included a dummy version of the original program containing just the card that I am having problems with.
The inclusion of the coordinates function is just for personal reference to see when the program has stopped running (coordinates don't update during a "wait" command, for example).
Any help would be greatly appreciated.
Code: Select all
on mouseDown
set the vis of me to false
send "show_enemies" to me
move me to the points of graphic "Curve"
end mouseDown
I have included a dummy version of the original program containing just the card that I am having problems with.
The inclusion of the coordinates function is just for personal reference to see when the program has stopped running (coordinates don't update during a "wait" command, for example).
Any help would be greatly appreciated.