hello,
i want to use a live code progress bar on the iphone.
does anybody know if such a progress bar is working on an device ?
if i test my app on the simulator, i see only a black rectangle where the progress bar should be.
i tryed to change settings of the progress bar in the inspector, but i could not get it to work.
best regards
fred.
can i use a progress bar on a device ?
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Re: can i use a progress bar on a device ?
Hi Fed,
yes you can use scrollbars on iDevices, BUT all LiveCode objects will show the "Motif" (Unix)
look and feel on iOS, in other words: it will looks shitty!
I would create a rectangular graphic with a nice bitmap (gradient or whatever) effect and then
resize this one as neccessary instead of a scrollbar.
Know what I mean? Should not be to complicated.
Best
Klaus
yes you can use scrollbars on iDevices, BUT all LiveCode objects will show the "Motif" (Unix)
look and feel on iOS, in other words: it will looks shitty!

I would create a rectangular graphic with a nice bitmap (gradient or whatever) effect and then
resize this one as neccessary instead of a scrollbar.
Know what I mean? Should not be to complicated.
Best
Klaus
Re: can i use a progress bar on a device ?
Hi fre:
Here is a sample custom iOS progress bar that you can use and expand as needed.
Cheers
Here is a sample custom iOS progress bar that you can use and expand as needed.
Cheers
- Attachments
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- iOS Scrollbar.zip
- (10.18 KiB) Downloaded 448 times
Re: can i use a progress bar on a device ?
RickD wrote:Hi fre:
Here is a sample custom iOS progress bar that you can use and expand as needed.
Cheers
Hello,
Based from your stack (for the presentation) and the Marty Slider's stack (on revOnline) i have made an iOS Slider.
- Attachments
-
- iOS Slider.livecode.zip
- (6.36 KiB) Downloaded 417 times
Re: can i use a progress bar on a device ?
hallo,
thanks for the interesting example stacks.
i would like to explain my problem more exactly. i have to play sound in my project. i do that with the following code:
when this happens, i have a break of any activity of a few seconds. the sound file is about 1.8 megabyte in size. i would like to show a progess bar during that time. the problem is, that i can only do one thing, play the sound or run the animation. when i show the animation first, i have the break after the animation. when i start the sound, i have the break first.
is it possible to do both in a multitasking way ?
best
fred.
thanks for the interesting example stacks.
i would like to explain my problem more exactly. i have to play sound in my project. i do that with the following code:
Code: Select all
play specialFolderPath("engine") & "/sound/sound.mp3" looping
is it possible to do both in a multitasking way ?
best
fred.