Is it possible to load fonts as a resource at startup from an embeddable font file in my app's directory structure?
I have tried using revFontLoad as described in the LiveCode Dictionary, but it caused my iOS simulator to become unresponsive. I checked the iOS Release Notes, but the only info on fonts had to do with querying the iOS system fonts.
I know that iOS can only load .svg fonts in HTML pages via Mobile Safari, but was wondering if this feature is currently supported, or could be added as a feature request? I think this would be of great value to us by reducing the memory overhead of image-based display type and body copy, especially to text-intensive apps. Would this even be possible?
If anyone has tried this, or has any other ideas, please let me know. I have an upcoming project that would utilize this feature fully.
BTW, how does one make a feature request?
Many thanks...
Todd
Loading Custom Fonts
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Loading Custom Fonts
Last edited by ctflatt on Wed Mar 02, 2011 1:47 pm, edited 1 time in total.
Re: Loading Custom Fonts
Hi Todd,
"revLoadFont" is using an external and externals are not supported in LiveCode iOS yet!
RunRev will start to support externals with version 4.6, which is currently in DP state.
I have no idea about SVG webfonts, sorry.
Best
Klaus
"revLoadFont" is using an external and externals are not supported in LiveCode iOS yet!
RunRev will start to support externals with version 4.6, which is currently in DP state.
I have no idea about SVG webfonts, sorry.
Best
Klaus
Re: Loading Custom Fonts
Thank you, Klaus.
Looks like I'm going to have to break down and join the DP.
Geez, I just bought MegaBundle...
Have a great day!
Looks like I'm going to have to break down and join the DP.
Geez, I just bought MegaBundle...

Have a great day!