Hi All,
I'd like to officially say my iPad onle app is "updated for retina", so what's the best practice for setting up my iPad app? Is it the same as this article for the iPhone:
http://lessons.runrev.com/s/lessons/m/4 ... na-devices
For the most part my app is using a browser control to display html content, so at least all the text looks super sharp on the new iPad(3). But my button graphics are a little on the fuzzy side. So do you create an app at 2048x1536 and scale the other version down to 1024? Or does that look bad? what's the best way of going about it? I didn't find that article above to be super helpful I must confess, perhaps I'm just being thick though.
Any help as always appreciated!
Cheers
Dale
Best practice for supporting retina graphics on iPad (3)
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- Posts: 83
- Joined: Mon Oct 31, 2011 5:28 am
Re: Best practice for supporting retina graphics on iPad (3)
Still too early for this Q huh?
Re: Best practice for supporting retina graphics on iPad (3)
Dale,
Did you find or come up with a solution to this issue?
I am wondering the same thing that you were.
Thanks.
Did you find or come up with a solution to this issue?
I am wondering the same thing that you were.
Thanks.
Re: Best practice for supporting retina graphics on iPad (3)
Hi, a way coud be to store two kind of images in the stack and then switch from retina and non retina at runtime.
I do in this way and all seems to work fine, I posted the scripts I" m using here: http://forums.runrev.com/viewtopic.php?f=49&t=13729
Surely there are better solutions so let's see what can see the forum gurus...
I do in this way and all seems to work fine, I posted the scripts I" m using here: http://forums.runrev.com/viewtopic.php?f=49&t=13729
Surely there are better solutions so let's see what can see the forum gurus...