Best practice for supporting retina graphics on iPad (3)

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colourpixels
Posts: 83
Joined: Mon Oct 31, 2011 5:28 am

Best practice for supporting retina graphics on iPad (3)

Post by colourpixels » Tue Mar 27, 2012 10:32 am

Hi All,
I'd like to officially say my iPad onle app is "updated for retina", so what's the best practice for setting up my iPad app? Is it the same as this article for the iPhone:
http://lessons.runrev.com/s/lessons/m/4 ... na-devices

For the most part my app is using a browser control to display html content, so at least all the text looks super sharp on the new iPad(3). But my button graphics are a little on the fuzzy side. So do you create an app at 2048x1536 and scale the other version down to 1024? Or does that look bad? what's the best way of going about it? I didn't find that article above to be super helpful I must confess, perhaps I'm just being thick though.

Any help as always appreciated!

Cheers
Dale

colourpixels
Posts: 83
Joined: Mon Oct 31, 2011 5:28 am

Re: Best practice for supporting retina graphics on iPad (3)

Post by colourpixels » Thu Mar 29, 2012 6:13 am

Still too early for this Q huh?

Tester2
Posts: 102
Joined: Wed May 18, 2011 7:02 pm

Re: Best practice for supporting retina graphics on iPad (3)

Post by Tester2 » Wed Jan 23, 2013 9:55 pm

Dale,

Did you find or come up with a solution to this issue?

I am wondering the same thing that you were.

Thanks.

Mag
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VIP Livecode Opensource Backer
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Joined: Fri Nov 16, 2012 10:51 pm

Re: Best practice for supporting retina graphics on iPad (3)

Post by Mag » Thu Jan 24, 2013 2:14 am

Hi, a way coud be to store two kind of images in the stack and then switch from retina and non retina at runtime.

I do in this way and all seems to work fine, I posted the scripts I" m using here: http://forums.runrev.com/viewtopic.php?f=49&t=13729

Surely there are better solutions so let's see what can see the forum gurus...

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