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mergExt and kickstarter

Posted: Fri Feb 01, 2013 7:20 am
by monte
Hi Folks

Just so it's clear if you already have mergExt access and your pledge level includes it then it will be added to the end of your current access. I'm not sure what we will do about the people on monthly subscriptions but contact me when the time comes and we will work it out (probably stop the subscription for a year and when the time comes you can resume at the same price if you want??). The marketplace level is a bargain on rewards alone (particularly when you consider mergExt is already a great value bundle and who knows what else will be added to it over the next year).

Also if RunRev sell out of the marketplace pledge level then as an extra bonus for my new 1000 customers I'll implement and release a dual license CoreBluetooth external so you can all play with our Arduino BLE shields. Dual license because I think it would be a great external for schools to play with and in the spirit of what RunRev are trying to achieve.

Cheers

Monte

Re: mergExt and kickstarter

Posted: Fri Feb 01, 2013 8:07 am
by Nakia
You could probably imagine that External would be greately welcomed
By me ...

Re: mergExt and kickstarter

Posted: Sat Feb 02, 2013 8:55 pm
by Mag
Thank you Monte! Love RunRev kickstarter project and your plugins so this is a great news.

Re: mergExt and kickstarter

Posted: Sun Feb 03, 2013 6:43 am
by monte
No problem, really want this thing to work and the more people that get involved the better. Is there an external I could implement that would be more inspiring for people to sign up to the $1000 level? Post it here... Maybe ill implement 2 new ones of runrev sell out of that level... Lets take this thing home with a bang!

Re: mergExt and kickstarter

Posted: Sun Feb 03, 2013 9:15 am
by snm
Externals for Android should help. I know we are waiting for SDK but maybe it exists as beta at RR.

Marek

Re: mergExt and kickstarter

Posted: Mon Feb 04, 2013 1:32 am
by monte
Well... if things go open source perhaps I can look at whats holding things up there. The campaign needs much more support if it's going to get there though.

Re: mergExt and kickstarter

Posted: Mon Apr 08, 2013 2:42 am
by cwchan
Hi Monte,

I am first time user on LiveCode. and just found out LiveCode don't has native support on iOS BLE API. then I found your post about the BLE.

May I know that do you have a schedule on BLE plugin for LiveCode?

best regards

Re: mergExt and kickstarter

Posted: Tue Apr 09, 2013 9:40 am
by monte
Hi cwchan

I'm a bit snowed under with work at the moment. I have May looming where I will lose most of the month going to the conference and looking at London and Paris and my spare time is going into lcVCS. So I'm unlikely to get to this external for a few months unfortunately. I will get it done but I can't commit to a timeframe. Mid campaign excitement aside I do need to put paying clients and customers before this.

Cheers

Monte

Re: mergExt and kickstarter

Posted: Thu Jun 27, 2013 1:49 pm
by Theo@xceed.be
Monte, my pledge level includes MergeExt.
I've not been a MergeExt customer before.
What do I do in order to 'get' the library/ies (as part of the pledge level) ?

Re: mergExt and kickstarter

Posted: Thu Jun 27, 2013 9:47 pm
by monte
It should be soonish... I'm just a waiting on the reward database from RunRev then I'll tell them to pull the trigger on the email once I have that info on my server.

Re: mergExt and kickstarter

Posted: Tue Jul 02, 2013 12:11 am
by monte
The emails all went out yesterday so I hope you all enjoy using mergExt externals!

Re: mergExt and kickstarter

Posted: Tue Jul 02, 2013 1:07 am
by Simon
Hi Monte,
Is there a single download option just to get all the externals? Or do I just download each individually?
Maybe I overlooked something.

Thanks,
Simon

Re: mergExt and kickstarter

Posted: Tue Jul 02, 2013 4:24 am
by monte
No, you download them individually as needed.