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Scroller issues on iOS 7

Posted: Thu Oct 10, 2013 10:51 pm
by ekek
Since the release of iOS 7, we have found that our iOS Apps using images inside Scrollers (we use MobGUI) have a bigger delay that causes some mistakes between the scroller and the images inside it.

The most simple case occurs when the user moves his finger over a scroller that function as a Menu (something like Hotel Tonight App) but the scroller doesn't move and instead the first image inside it gets "touched" and triggers an action.

We have deleted the Scroller and replaced with a new and then put inside it the required controls, but neither this approach functions.

Does someone have the same issue? How did you solved it?

Thanks!

Re: Scroller issues on iOS 7

Posted: Wed Oct 16, 2013 7:27 pm
by endernafi
We're facing same issue, too.
The scroller doesn't scroll, it rather fires up the *mouseUp* handler but at the start of touch.
As if a *touchStart* or *mouseDown* handler exists.
It acts like the *delayTouches* set to false, which is not.

It's not just on iOS 7, either.
Same behaviour with LiveCode 6.1.1 and 6.1.2; on iOS 6.1 and iOS 7, on simulator and on actual device.
There are some other weird behaviours related to scroller, also.
So, if I manage to pin down the error and be sure that it's not our mistake; I'll report a bug.


Best,

~ Ender Nafi

Re: Scroller issues on iOS 7

Posted: Wed Oct 16, 2013 7:40 pm
by endernafi
Ekek hi,

I must ask,
did you mention "Hotel Tonight" just as an example;
or did you actually code that app?

It's one of the best designed apps I've ever seen.
If it's done with LiveCode, it definitely deserves a high shelf in the LiveCode's website as a case study.


Best,

~ Ender Nafi

Re: Scroller issues on iOS 7

Posted: Sun Oct 20, 2013 5:33 am
by ekek
Well, it seems that using TOUCHEND instead mouseup solves the problem

http://forums.runrev.com/viewtopic.php? ... os7#p86797

Regards!