Scrolling performance LC 6.6.1

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ChrisMukrow
Posts: 73
Joined: Mon Nov 12, 2012 4:13 pm

Scrolling performance LC 6.6.1

Post by ChrisMukrow » Thu May 01, 2014 2:09 pm

We just updated an iPad app to LC 6.6.1. this app scrolled perfect in previous versions. But after we updated to 6.6.1. the performance is below par... We used Mobgui to create this scroller and used this script: http://lessons.runrev.com/s/lessons/m/4 ... chitecture to improve performance.

Anyone known with this problem? Suggestions gratefully received!

Thanks, Chris

LCNeil
Livecode Staff Member
Livecode Staff Member
Posts: 1223
Joined: Wed Oct 03, 2012 4:07 pm

Re: Scrolling performance LC 6.6.1

Post by LCNeil » Thu May 01, 2014 4:31 pm

Hi Chris,

We did upgrade our graphics architecture in LiveCode 6.6 so there is a slight performance hit when running the LiveCode IDE on a HI-DPI display (e.g. MacBook pro retina) but these changes shouldn't have an affect on native scrolling for iOS apps.

I tested creating a scroller via mobGUi and then deploying this to our test iPads and performance seems on par with previous releases of LC.

If possible, could you provide a sample stack showing the issue you are experiencing and we should be able to advise further.

Kind Regards,


Neil Roger
--
RunRev Support Team ~ http://www.runrev.com
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CALL-151
VIP Livecode Opensource Backer
VIP Livecode Opensource Backer
Posts: 206
Joined: Wed Oct 20, 2010 11:00 am

Re: Scrolling performance LC 6.6.1

Post by CALL-151 » Wed May 07, 2014 1:43 am

Chris,

Try adding "set the acceleratedRendering of this stack to true" to your preOpenStack handler rather than manually setting compositorType, tileSize, etc.

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