We just updated an iPad app to LC 6.6.1. this app scrolled perfect in previous versions. But after we updated to 6.6.1. the performance is below par... We used Mobgui to create this scroller and used this script: http://lessons.runrev.com/s/lessons/m/4 ... chitecture to improve performance.
Anyone known with this problem? Suggestions gratefully received!
Thanks, Chris
Scrolling performance LC 6.6.1
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Re: Scrolling performance LC 6.6.1
Hi Chris,
We did upgrade our graphics architecture in LiveCode 6.6 so there is a slight performance hit when running the LiveCode IDE on a HI-DPI display (e.g. MacBook pro retina) but these changes shouldn't have an affect on native scrolling for iOS apps.
I tested creating a scroller via mobGUi and then deploying this to our test iPads and performance seems on par with previous releases of LC.
If possible, could you provide a sample stack showing the issue you are experiencing and we should be able to advise further.
Kind Regards,
Neil Roger
--
RunRev Support Team ~ http://www.runrev.com
——
We did upgrade our graphics architecture in LiveCode 6.6 so there is a slight performance hit when running the LiveCode IDE on a HI-DPI display (e.g. MacBook pro retina) but these changes shouldn't have an affect on native scrolling for iOS apps.
I tested creating a scroller via mobGUi and then deploying this to our test iPads and performance seems on par with previous releases of LC.
If possible, could you provide a sample stack showing the issue you are experiencing and we should be able to advise further.
Kind Regards,
Neil Roger
--
RunRev Support Team ~ http://www.runrev.com
——
Re: Scrolling performance LC 6.6.1
Chris,
Try adding "set the acceleratedRendering of this stack to true" to your preOpenStack handler rather than manually setting compositorType, tileSize, etc.
Try adding "set the acceleratedRendering of this stack to true" to your preOpenStack handler rather than manually setting compositorType, tileSize, etc.