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iphonePlaySoundOnChannel tSound ,1,"now"
wait tHalf milliseconds with messages
iphonePlaySoundOnChannel tSound ,1,"now"
wait tHalf milliseconds with messages
This has been working very well on iOS 7, but now with iOS 8 two things have taken place:
1. My app plays the audio noticeably slower
2. The audio is very staccato, meaning that in iOS 7 the sound was sustaining nicely until the next sound began, but now the sounds are truncated.
Since I currently have some iPads running one OS or the other, it is easy to compare, and clearly Apple has changed something. I mean, it could just be that iOS 8 is more taxing on the processor (clearly, it is) but it would seem to me that the samples should still behave properly, albeit slower.
Any thoughts appreciated.