Hi Pauler...
I posted the following on the use-list last night... I am using xCode 6.0, OSX 10.9.5, LC 7.0, iOS 8 simulator... Let me be a little pedantic here in my explanation. I have prepared a stack at a size of 320 x 480... It has one button with the following script...
Code: Select all
on mouseUp
answer the screenRect of this stack
end mouseUp
If I choose Hardware > Devices > iPhone 4s running in the simulator returns 0,0,320,480
If I choose Hardware > Devices > iPhone 5s running in the simulator returns 0,0,320,568
but...
If I choose Hardware > Devices > iPhone 6 running in the simulator returns 0,0,320,568... It is at this point that I expected to see 0,0,375,667...
I have had a reply on the 'use-list' from Mark Wilcox who wrote... 'If you don't have the appropriate launch screen / launch images for the iPhone 6/6+ then your app gets run at iPhone 5 size and scaled up.'... So, I am just about to add splash screens to see if this will make a difference...
Dixie