Working iPad app now crashes...
Posted: Tue Jan 27, 2015 7:41 am
Hi.
Sorry. I don't really know how to explain this. I have an app which is now in its fourth version. The latest has been in the app store for six months and no one has reported a problem. I have a copy on my iPad and until today it was working fine.
So, I needed to make some changes, but first I noticed my Provisioning Profile has expired so I created/downloaded a new one. (I think this is somehow relevant.)
I rebuilt the app with LC 7.0.1 and copied it to my iPad. When I open it, initially things seem fine, but as soon as I touch the screen the app crashes.
If I try to run it on the iPad simulator, it shows the splash screen image and then the app dies.
If I run it in the LC development environment it runs fine.
I mentioned the existence of earlier versions because I've tried those too, and they do the same thing. They were all working apps.
So, I've concluded it's probably nothing to do with my code, but I have NO IDEA where to start looking for a solution.
I tried to go back to LC 6.6, but it complains it doesn't have support for the latest SDK, and if I try to add Xcode 6.6.1, it says the chosen folder in not a valid iOS SDK... even tho that same folder is acceptable to LC 7.0.1. So, at the moment, I can't find a way to test this with any LC 6 version.
Maybe I don't need to, but I'm clutching at the proverbial straws.
Has anyone witnessed anything like this? Does anyone have any idea what might be causing the problem? Any help appreciated.
Thanks...
--paul
Sorry. I don't really know how to explain this. I have an app which is now in its fourth version. The latest has been in the app store for six months and no one has reported a problem. I have a copy on my iPad and until today it was working fine.
So, I needed to make some changes, but first I noticed my Provisioning Profile has expired so I created/downloaded a new one. (I think this is somehow relevant.)
I rebuilt the app with LC 7.0.1 and copied it to my iPad. When I open it, initially things seem fine, but as soon as I touch the screen the app crashes.
If I try to run it on the iPad simulator, it shows the splash screen image and then the app dies.
If I run it in the LC development environment it runs fine.
I mentioned the existence of earlier versions because I've tried those too, and they do the same thing. They were all working apps.
So, I've concluded it's probably nothing to do with my code, but I have NO IDEA where to start looking for a solution.
I tried to go back to LC 6.6, but it complains it doesn't have support for the latest SDK, and if I try to add Xcode 6.6.1, it says the chosen folder in not a valid iOS SDK... even tho that same folder is acceptable to LC 7.0.1. So, at the moment, I can't find a way to test this with any LC 6 version.
Maybe I don't need to, but I'm clutching at the proverbial straws.
Has anyone witnessed anything like this? Does anyone have any idea what might be causing the problem? Any help appreciated.
Thanks...
--paul