Sorry, I just come from a structured coding environment

Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Well, it doesn't have "goto" as one word, anywayFourthWorld wrote: ↑Sat Dec 29, 2018 10:40 pmThe "go" command (LC has no "goto") allows navigation to any card or stack.
Do you recall how recent that was, and whether it was reported?
As to whether or not he reported it, or is just going to fix it hisself, thats one I'll leave to the man who found it to answer[-hh] wrote: ↑Fri Dec 28, 2018 5:39 amJIGSAW PUZZLE 2d-video v_100
<sic>
Videos.
As above but without importing, use one of the nine built-in looping videos.
The segmenting of the video frames is done with canvas methods in javascript.
This will stress your CPU/GPU! It runs at about ten times faster in
the IDE with a browser widget, but sadly this is memory-leaking (5 MBytes
per second). The HTML5 standalone runs at about two times faster in Safari
than Firefox or Chrome/Opera. Reduce the number of pieces if you have less
than 2-3 frames per second.
</sic>
Curious. Being specific to the browser object, it seems the leak is in that third-party component. Probably good to report it if it's repeatable, but it may have to go upstream to the browser engine vendor.bogs wrote: ↑Sun Dec 30, 2018 11:04 pmWell, as to how recent, it was part of this post in his "Succesful Test" area.As to whether or not he reported it, or is just going to fix it hisself, thats one I'll leave to the man who found it to answer[-hh] wrote: ↑Fri Dec 28, 2018 5:39 amJIGSAW PUZZLE 2d-video v_100
<sic>
Videos.
As above but without importing, use one of the nine built-in looping videos.
The segmenting of the video frames is done with canvas methods in javascript.
This will stress your CPU/GPU! It runs at about ten times faster in
the IDE with a browser widget, but sadly this is memory-leaking (5 MBytes
per second). The HTML5 standalone runs at about two times faster in Safari
than Firefox or Chrome/Opera. Reduce the number of pieces if you have less
than 2-3 frames per second.
</sic>![]()
I see them as two pretty specifically different types of things, i.e.ValiantCuriosity wrote: ↑Sun Mar 03, 2019 8:08 pmAFAIKT, the way it is implemented in LC, simply gives coders another option to the" go card" command.
Well, now I see why it wasn't working for me. I wish that I could just put "Pop" on each card and automatically pop back to the card that was pushed every time... (Lazy me)If you push the same card twice in succession, you'll need to pop it twice to get it off the list. It will look like nothing happened because the second pop won't change cards. The push list is LIFO.