Is there a physics engine available for LC compatible with iOS deployment?
Curious...
:Todd
Physics engine for LC/iOS?
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Re: Physics engine for LC/iOS?
I don't know about physics, I haven't seen any well know ones but you might try Animation Engine in the RunRev store.
Hope this helps,
Danny
Hope this helps,
Danny
Re: Physics engine for LC/iOS?
Thanks, Danny.
I already have AE, and have posted the question to Malte in the AnimationEngine forum.
I'll keep this thread updated with his response.
:Todd
I already have AE, and have posted the question to Malte in the AnimationEngine forum.
I'll keep this thread updated with his response.
:Todd
Re: Physics engine for LC/iOS?
Hello All,
As far as iOS physics engines, I heard of (but never used) Cocos2D/Box2D and Chipmunk. May be calling these libraries as externals provides the resources needed.
Sorry I can't offer further advices, I'm just getting started with LiveCode and AE4.
May be Malte Brill can pull it out from his hat, and add the hooks to AE4.
Regards,
Tom
As far as iOS physics engines, I heard of (but never used) Cocos2D/Box2D and Chipmunk. May be calling these libraries as externals provides the resources needed.
Sorry I can't offer further advices, I'm just getting started with LiveCode and AE4.
May be Malte Brill can pull it out from his hat, and add the hooks to AE4.
Regards,
Tom