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Physics engine for LC/iOS?
Posted: Thu Jan 20, 2011 11:17 pm
by ctflatt
Is there a physics engine available for LC compatible with iOS deployment?
Curious...
:Todd
Re: Physics engine for LC/iOS?
Posted: Fri Jan 21, 2011 5:38 am
by Danny
I don't know about physics, I haven't seen any well know ones but you might try Animation Engine in the RunRev store.
Hope this helps,
Danny
Re: Physics engine for LC/iOS?
Posted: Fri Jan 21, 2011 1:36 pm
by ctflatt
Thanks, Danny.
I already have AE, and have posted the question to Malte in the AnimationEngine forum.
I'll keep this thread updated with his response.
:Todd
Re: Physics engine for LC/iOS?
Posted: Mon Feb 21, 2011 3:22 pm
by tomwoo
Hello All,
As far as iOS physics engines, I heard of (but never used) Cocos2D/Box2D and Chipmunk. May be calling these libraries as externals provides the resources needed.
Sorry I can't offer further advices, I'm just getting started with LiveCode and AE4.
May be Malte Brill can pull it out from his hat, and add the hooks to AE4.
Regards,
Tom