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Making an explore game.
Posted: Mon Apr 04, 2011 8:24 pm
by dburdan
I am trying to make a game where You are a character on a map and you walk around. 2D of course. How would I go about making the camera follow the player?
Re: Making an explore game.
Posted: Tue Apr 05, 2011 1:16 pm
by BvG
You keep the player stationary, and move the map on the screen. that gives the illusion of a moving player.
Re: Making an explore game.
Posted: Tue Apr 05, 2011 8:13 pm
by dburdan
What about all of the BG items. I want my player to be able to open doors, and buy stuff around the map. How would I accomplish that?
Re: Making an explore game.
Posted: Wed Apr 06, 2011 5:00 am
by witeowl
dburdan wrote:What about all of the BG items. I want my player to be able to open doors, and by stuff around the map. How would I accomplish that?
You can probably use the intersect(object,object) code for that. If your character object intersects with the door object, it automatically opens, and if he intersects with an item, a "shop" card opens where he can buy items, or something along those lines?
Re: Making an explore game.
Posted: Sat Apr 09, 2011 8:50 pm
by dburdan
Thank you both for the response. I may just have to create it in Corona as LiveCode doesn't offer to many features in this area.
Re: Making an explore game.
Posted: Sun Apr 10, 2011 12:08 am
by BvG
That's just silly
I've done movement on maps like that, and it seems the only problem you're having is a lack of understanding, and not even the most advanced tool of the world can offer you help with that

Re: Making an explore game.
Posted: Sun Apr 10, 2011 6:07 am
by FourthWorld
Re: Making an explore game.
Posted: Tue Apr 12, 2011 2:23 am
by dburdan
Without giving too many details, I want there to be a main character and other AI players that spawn each level. The AI players try to hit the main player and take away his health. Once the player kills all of the AI players a new round starts and more AI players are spawned. During the round, the player can go to a store and buy health, guns, ammo, etc. Most of this seems fairly easy to do other than the AI, movement and shooting.
I plan on having a point and money system (easy to do) and I want more AI players to spawn each level. Ex. 2, 4, 7, 10, 12, etc. My main issue is that most of this seems simpler to do in Corona (although I do not know LUA that well) even though I would prefer LiveCode's simplicity..