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Ink
Posted: Mon Jan 31, 2022 6:26 pm
by richmond62
In older recensions of LC there were far more INKs available than there are now,
I 'd be glad if someone could explain why they were removed.
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Re: Ink
Posted: Mon Jan 31, 2022 7:40 pm
by FourthWorld
I believe it's in the Release Notes for the version with the change. IIRC that would be v7.0, a byproduct of switching the graphics subsystem to Skia.
Re: Ink
Posted: Mon Jan 31, 2022 8:07 pm
by richmond62
What a pity.
Mind you, as this is probably the first time
I have looked at INK since about 2005 . . .
Re: Ink
Posted: Mon Jan 31, 2022 9:35 pm
by FourthWorld
I know of one project adversely affected by the tradeoff of inks for graphic effects, and many for whom the graphic effects were a lifesaver.
Re: Ink
Posted: Wed Feb 02, 2022 11:17 am
by richmond62
I know of one project adversely affected by the tradeoff of inks for graphic effects, and many for whom the graphic effects were a lifesaver.
I wonder why BOTH systems could not have sat together in the IDE?
Re: Ink
Posted: Wed Feb 02, 2022 7:36 pm
by FourthWorld
Mark Waddingham could do a better job than I could in explaining how deeply inks are tied to the underlying graphics subsystem. I'm content to accept that they are, and even the one project I know of that was affected eventually found a workaround among the newer inks.