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Standalone size exceeding Google Play limit

Posted: Sat May 16, 2020 8:26 pm
by trevix
I have an App that generate an Android apk of 120,1MB (NOTE: only arm7, excluding arm64,x86 and x86_64).
Since the limit to upload a build in Google Play is 100MB, I am looking for solutions on how to reduce the overall size.
  1. I could remove a copied sounds folder used by the App (around 20MG uncompressed) and loading it separately, or with a download after 1st launch. But this would put the overall size to 100MG, too close to the limit to be safe (thinking also of future update of the app)
  • Most of code that could use a behaviour has already been set that way.
  • All images are PNG, done with photoshop, with the minimum acceptable size
  • I have 4 substacks that act as libraries (for analytics, bluetooth, Filemaker connection, Fastjson). Would it make any difference transforming these, let's say, to scrip only stacks?
  • What else could be done?
I never thought I would enconter a problem of size uploading (no problems with iOS where I am already doing beta-testing)

Re: Standalone size exceeding Google Play limit

Posted: Sat May 16, 2020 8:44 pm
by trevix
Doing a APK analyze in android studio, I got the attached result.
Stange enough, there is a folder named iOS (this was an Android build only). How come?
Schermata 2020-05-16 alle 21.43.25.png

Re: Standalone size exceeding Google Play limit

Posted: Mon May 18, 2020 4:27 pm
by LiveCode_Panos
Hello all,

If anyone if affected by this issue, it is a bug that it will be fixed in the next release.

See https://quality.livecode.com/show_bug.cgi?id=22737 for full details and a workaround.

Kind regards
Panos
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