Spine

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Sjatplat
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Spine

Post by Sjatplat » Mon Apr 21, 2014 10:53 am

If there is any chance the graphics engine will be updated - I would really like to see support for Spine:

http://esotericsoftware.com/

richmond62
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Re: Spine

Post by richmond62 » Mon Apr 21, 2014 11:19 am

Do you mean Runtime support?

http://esotericsoftware.com/spine-in-depth#Runtimes

Because:

"Spine can also export animated GIFs, PNG or JPG image sequences and AVI or QuickTime video."

So the only advantage (and it may be a significant advantage) of having Runtime support is
for fine-grained control.

richmond62
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Re: Spine

Post by richmond62 » Mon Apr 21, 2014 11:25 am

As the Community version of Livecode is Open Source it might be more
appropriate if RunRev were to work with an open source 2D animation
system rather than a proprietary one:

http://www.pencil-animation.org/

http://www.synfig.org/cms/

http://antimatter15.com/wp/ajax-animator/

http://www.maefloresta.com/portal/

And I really want to thank you for raising this topic as it has made me realise just how many 2D Animations packages that are free "out there".

Sjatplat
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Re: Spine

Post by Sjatplat » Mon Apr 21, 2014 11:58 am

@Richmond62
Do you mean Runtime support?
Yes, I mean runtime support. The amount of control given by the Json export of Spine is absolutely essential to my suggestion.

Code: Select all

http://www.pencil-animation.org/
http://www.synfig.org/cms/
http://antimatter15.com/wp/ajax-animator/
http://www.maefloresta.com/portal/
And I really want to thank you for raising this topic as it has made me realise just how many 2D Animations packages that are free "out there".
Even if Spine has excellent animation export - the runtimes is the whole point of spine. I have used spine since they started their first kickstarter and they are updating and polishing spine every day. Their commitment is rock solid.

The runtimes is not only fine-control. This is a list of benefits of the runtimes:

- It saves you a huge amount of graphics memory. Because you only create parts of your "puppet" and animate these at runtime.
- It gives you on the fly transitions from one animation to another
- They have added free form mesh deformation (FFD) which means that each part/sprite of your "puppet" will have it´s own mesh that you can deform at runtime.
- Each part can move independently of the other parts. E.G. You can have a walk animation and make e.g the head look in the direction of your mousepointer or any other direction.

Check it out.

robertem
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Re: Spine

Post by robertem » Wed Apr 23, 2014 6:34 pm

Funny that you should mentions Spine, I was just checking it out the other day and thought it looked very cool and is something I would love to see LC support.

You should also check out Spriter (http://www.brashmonkey.com/spriter.htm), they just got funded on kickstarter for their design tool and are using an oern format.

Rob

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