When I finally found a game project that I thought would fit into Livecode I forgot how limited the sound capabilites in livecode are and how little is documented in the manual.
If I don't use quicktime (for compatibilty reasons) - what formats are supported? Does Livecode use a built-in player when dontUseQT is set to true?
The manual has ONE - 1 - page dedicated to the player object....it's almost embarrasing.
With my limited knowledge of the capabilities of the player - I have been thinking of creating a soundtrack with multiple tracks that I can turn on and off.
E.g. adding the timpanis track when the player goes to battle...

I am Really happy about the two last livecode updates with faster graphics and more field options (even if I payed too much already). The sound part of Livecode should get a similar treatment.
Does anyone know if there is a comprehensive guide to sound control and the player object in livecode?
Sjat