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GPU Rendering for Android
Posted: Tue Jul 16, 2013 8:59 am
by SteveTX
It is rumored that Google's next android release, key lime pie, will be GPU optimized like iOS. This creates an opportunity for runrev to provide accelerated performance under Android. Will we be seeing any engine optimizations since the native OS will expose acceleration?
Re: GPU Rendering for Android
Posted: Wed Jul 24, 2013 8:58 pm
by SteveTX
It has come to pass. Android 4.3 has been announced with OpenGL ES 3.0. When should we expect OpenGL support for android rev engine?
http://arstechnica.com/gadgets/2013/07/ ... an-update/
Re: GPU Rendering for Android
Posted: Mon Nov 11, 2013 6:16 am
by SteveTX
This is still needed sorely. You've got the OpenGL framework for android and ARM cores (ios / android / etc) have NEON vector engine for accelerating graphics as well.