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LiveCode Mobile
Posted: Tue Jul 28, 2015 7:58 pm
by RedDeupree
Is there any version in the pipeline that will run itself on iOS or Android to allow live debugging of code between
if the environment is "mobile" then
-- blah
-- I want to debug this and step through logic that is not actually platform independent at the script level.
-- blah
end if
?
Re: LiveCode Mobile
Posted: Wed Aug 26, 2015 11:54 am
by MaxV
Just use this:
########CODE#######
on errorDialog pErrore
if environment() = "mobile" then
answer "Errore " & the system date &" - "& the time &CR& pErrore
end if
pass errorDialog
end errorDialog
#####END OF CODE#####
See ErrorDialog in the dictionary
Re: LiveCode Mobile
Posted: Thu Aug 27, 2015 11:57 am
by rinzwind
I would go for the console out mode. put "test" forwards it to the console (visible in the simulator cmd+/ or for the real device in the device view in xCode (somewhat hidden beneath a small button over there). Real time debugging isn't going to happen I think.
Some log command like:
Code: Select all
command logmsg pmsg, ptype
local tmsg
if ptype is empty then
put "console" into ptype
end if
put formatDate(the seconds) & tab & pmsg & cr into tmsg
switch ptype
case "console"
if the environment is "development" then
put tmsg after msg
else
put tmsg
end if
break
case "file"
put tmsg after url("file:" & the effective filename of this stack & ".log")
break
case "dialog"
answer tmsg
break
end switch
end logmsg
Re: LiveCode Mobile
Posted: Thu Aug 27, 2015 7:02 pm
by jacque
There is no live debugging available on mobile, you can only track errors or log progress for anything you set up. There are different ways to do that from very simple "answer" dialogs to more complex logging to stdout. I have a web page with my notes from a conference talk I did a while ago which explains the more comprehensive (but less simple) console method:
http://www.hyperactivesw.com/resources_ ... gging.html