Finally stick red dots
Posted: Thu Apr 21, 2016 9:55 pm
This is not a new idea.
In v. 8, can we force soft breakPoints (red dots) to stick? These do not disappear if one edits the text of a handler, but they rarely work afterwards. I understand that the line number to which they were originally mapped breaks when lines are added or deleted from the script editor. Great.
I would not even mind if the red dots disappeared in that event.
But to see them, without their actually existing, is disconcerting and can even be dangerous. I often place these as catches to routines that might do real damage, either by a handler running away or whatever. So seeing them, but not having them is annoying.
It is also annoying to have to place a hard breakpoint when there is such a possibly stable and convenient soft one at hand.
Please?
Craig Newman
In v. 8, can we force soft breakPoints (red dots) to stick? These do not disappear if one edits the text of a handler, but they rarely work afterwards. I understand that the line number to which they were originally mapped breaks when lines are added or deleted from the script editor. Great.
I would not even mind if the red dots disappeared in that event.
But to see them, without their actually existing, is disconcerting and can even be dangerous. I often place these as catches to routines that might do real damage, either by a handler running away or whatever. So seeing them, but not having them is annoying.
It is also annoying to have to place a hard breakpoint when there is such a possibly stable and convenient soft one at hand.
Please?
Craig Newman