True graphics physics and game engine
Posted: Sun Mar 17, 2019 9:56 am
Hello all,
Re-working some of my thoughts on development direction to take. The ideas and plans to be developed are graphic heavy games utilizing complex sprite movement/animation and physics.
In the MS world, Xamarin allows cross-platform style development using C#, but their UI is very limited to supporting advanced graphics - they can't. Instead of going all in on developing separate workflows for iOS/Android/macOS/Win/Linux, etc, etc, what is the chance someone is able to build a graphic engine for LC?
A recent discussion with Heather indicated that while possible, it is not something with any priority on the LC roadmap, however if someone else could develop it as an Extension... could be a possibility.
Is there anyone out there that is able to take this on, perhaps do a Kickstarter/pledge system as LC has done for past projects.
Takers??
Cheers
Re-working some of my thoughts on development direction to take. The ideas and plans to be developed are graphic heavy games utilizing complex sprite movement/animation and physics.
In the MS world, Xamarin allows cross-platform style development using C#, but their UI is very limited to supporting advanced graphics - they can't. Instead of going all in on developing separate workflows for iOS/Android/macOS/Win/Linux, etc, etc, what is the chance someone is able to build a graphic engine for LC?
A recent discussion with Heather indicated that while possible, it is not something with any priority on the LC roadmap, however if someone else could develop it as an Extension... could be a possibility.
Is there anyone out there that is able to take this on, perhaps do a Kickstarter/pledge system as LC has done for past projects.
Takers??
Cheers