A Canvas to draw graphics on?

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Amon
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A Canvas to draw graphics on?

Post by Amon » Fri Jun 01, 2012 9:09 pm

Hi all, I'm migrating from RealStudio and would like to dip into LiveCode by making a small application.

Basically what would one use in order to be able to draw graphics to a window? Much like a 2D game has a canvas (HTML5 Canvas etc) , does LiveCode have the same?

I have literally only been using RunRev LiveCode for about 2 hours. I bought the Gold Bundle and so far am very pleased with what LiveCode is all about.

Warm Regards to all,
Amon
Image - Amon Interactive Ltd - http://www.amon.co - Tools - LiveCode 5.5 Gold Bundle - Unity3D Pro 3.5 - Photoshop CS6 - Hexagon 2.5.5 - 3DCoat.

I'm never wrong at all; I just discover all ways that don't work.

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Re: A Canvas to draw graphics on?

Post by FourthWorld » Fri Jun 01, 2012 9:48 pm

LiveCode provides quite a nice collection of tool modes that can be used to create and edit both raster and vector graphics - see the "tool" entry in the Dictionary.
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bn
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Re: A Canvas to draw graphics on?

Post by bn » Fri Jun 01, 2012 11:08 pm

Hi Amon,
welcome to the forum.
have a look at Scott Rossi's site:
http://www.tactilemedia.com/index.html? ... rials.html
check also the rest of his site. He does some very nice graphic things with Livecode.

Kind regards
Bernd

Amon
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Joined: Fri Jun 01, 2012 12:55 pm
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Re: A Canvas to draw graphics on?

Post by Amon » Fri Jun 01, 2012 11:48 pm

Thanks for your replies. Spent a while going through docs and tutorials. I think I might begin testing a few things now.

Thanks again!

regards,
Amon
Image - Amon Interactive Ltd - http://www.amon.co - Tools - LiveCode 5.5 Gold Bundle - Unity3D Pro 3.5 - Photoshop CS6 - Hexagon 2.5.5 - 3DCoat.

I'm never wrong at all; I just discover all ways that don't work.

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