Flash Cards for LiveCode
Posted: Sun Apr 01, 2012 4:32 pm
Hi
I am a complete beginner attempting to learn LiveCode I have so far:-
I have repeatedly watched and tried to replicate the tutorials for the task list app thingy from the nice Scottish lady. I have mind-mapped a lot of it and can tell you at what time in Lesson 3 she starts talking about arrays etc.
I have printed out and poured over the user guide.
I have searched YouTube for other video tutorials.
I have attempted to find face to face training for LiveCode to no avail.
I have made the 3 5 7 game thingy.
I have studied user samples which have overwhelmed me.
I have asked lots of daft questions on the forum and received some fantastic replies.
I would now like to make some flash card type cards to aid and speed up my learning and retaining of things. This is a system called SAFMEDS which stands for Say All Fast A Minute Every Day Shuffled. It is just like flash cards with a sentence on the front with a blank and the answer on the back. The sentences should be as short as possible with only one concept to learn on each card and the missing word should be towards the end of the sentence. The only trouble is that to make the cards you really need to be an expert in the subject. I am clearly not
I have made some examples and I would be very grate full in people would correct anything I have got wrong and also add some things that I don't know I need to learn. Here is what I have managed so far they are in no particular order:-
LiveCode SAFMEDS
Q. To clear the contents of a field - put _______ into field "fieldName"
A. empty
Q. To delete a field completely use - _______ "fieldName"
A. clear
Q. To choose a randomly selected number from a range of numbers use - put _______ "0,1,2,3,4,5,6,7,8,9" into "fieldName"
A. any item of
Q. To return any number between 1 and 22 use - _______(22)
A. random
Q. To refer to the button you are using without using the buttons name use - _______
A. ME
Q. To change the label of a button use - _______ of button "buttonName" to “whatEverYouWant”
A. set the label
Q. To create a variable use - put 3 * x into _______
A. tVariable
Q. Anything that holds information is called a _______
A. container
Q. The primary way of working with text in LiveCode is by using _______
A. chunk expressions
Q. The character that separates text in lists is called the _______
A. delimiter
Q. To change the delimiter in a list use – set the _______ to “tab”
A. itemDelimiter
Q. A place to store data is a _______
A. variable
Q. Variables are created by the _______
A. programmer
Q. A variable has no _______
A. on screen representation
Q. To see what is in a variable use the _______
A. variable watcher
Q. A variable can be thought of as a box with a _______ on it
A. box
Q. A variable that holds more than a single value is called _______
A. an array
Q. The name of each value in an array is called _______
A. an element
Q. The name of each element in an array is a _______
A. key
Q. To fetch the value of an expression use the _______ command
A. get
Q. A value, a source of value, or a set of values combined with operators that can be taken as a single whole is _______
A. an expression
Q. To get information or a confirmation from the user before continuing use the _______ command
A. answer
Q. to turn off the highlighting of a button and restore it to its normal state, or to turn off a checkbox or radio button use the _______ command
A. unhilite
How did I do and what else is important in the beginning?
Many many thanks
HJay
I am a complete beginner attempting to learn LiveCode I have so far:-
I have repeatedly watched and tried to replicate the tutorials for the task list app thingy from the nice Scottish lady. I have mind-mapped a lot of it and can tell you at what time in Lesson 3 she starts talking about arrays etc.
I have printed out and poured over the user guide.
I have searched YouTube for other video tutorials.
I have attempted to find face to face training for LiveCode to no avail.
I have made the 3 5 7 game thingy.
I have studied user samples which have overwhelmed me.
I have asked lots of daft questions on the forum and received some fantastic replies.
I would now like to make some flash card type cards to aid and speed up my learning and retaining of things. This is a system called SAFMEDS which stands for Say All Fast A Minute Every Day Shuffled. It is just like flash cards with a sentence on the front with a blank and the answer on the back. The sentences should be as short as possible with only one concept to learn on each card and the missing word should be towards the end of the sentence. The only trouble is that to make the cards you really need to be an expert in the subject. I am clearly not

LiveCode SAFMEDS
Q. To clear the contents of a field - put _______ into field "fieldName"
A. empty
Q. To delete a field completely use - _______ "fieldName"
A. clear
Q. To choose a randomly selected number from a range of numbers use - put _______ "0,1,2,3,4,5,6,7,8,9" into "fieldName"
A. any item of
Q. To return any number between 1 and 22 use - _______(22)
A. random
Q. To refer to the button you are using without using the buttons name use - _______
A. ME
Q. To change the label of a button use - _______ of button "buttonName" to “whatEverYouWant”
A. set the label
Q. To create a variable use - put 3 * x into _______
A. tVariable
Q. Anything that holds information is called a _______
A. container
Q. The primary way of working with text in LiveCode is by using _______
A. chunk expressions
Q. The character that separates text in lists is called the _______
A. delimiter
Q. To change the delimiter in a list use – set the _______ to “tab”
A. itemDelimiter
Q. A place to store data is a _______
A. variable
Q. Variables are created by the _______
A. programmer
Q. A variable has no _______
A. on screen representation
Q. To see what is in a variable use the _______
A. variable watcher
Q. A variable can be thought of as a box with a _______ on it
A. box
Q. A variable that holds more than a single value is called _______
A. an array
Q. The name of each value in an array is called _______
A. an element
Q. The name of each element in an array is a _______
A. key
Q. To fetch the value of an expression use the _______ command
A. get
Q. A value, a source of value, or a set of values combined with operators that can be taken as a single whole is _______
A. an expression
Q. To get information or a confirmation from the user before continuing use the _______ command
A. answer
Q. to turn off the highlighting of a button and restore it to its normal state, or to turn off a checkbox or radio button use the _______ command
A. unhilite
How did I do and what else is important in the beginning?
Many many thanks
HJay