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audio and sound effects
Posted: Fri Jun 08, 2012 9:57 am
by prexsoccer
sorry im totally new in this livecode.
im going to develop a game and i want to add sound effects on it like when the player punch an enemy.
anyone has an Idea about this? please share.
thank you.
best regard,
prex

Re: audio and sound effects
Posted: Fri Jun 08, 2012 1:58 pm
by Klaus
Hi prex,
1. welcome to the forum!
2. check these stacks:
http://www.runrev.com/developers/lesson ... nferences/
3. regarding your question:
basically you just play a sound (file) at the right time, but you might need to be a TAD more specific about your question.
Best
Klaus
Re: audio and sound effects
Posted: Sat Jun 09, 2012 3:29 am
by prexsoccer
hi klaus,
thank you for the link that you provide,
If so happen that you have a sample script that would trigger a certain music
like:
on mouseUp
if player is jump then
play jump audio
else if player is running then
play running audio
end if
end mouseUp
hopefully I get your point and you get my point
thank you much

Re: audio and sound effects
Posted: Sat Jun 09, 2012 4:17 pm
by Klaus
Hi prex,
OK, given that "tPlayer" (player is a reserved word in LiveCode!) is the name of a variable
and you want to check its content and act accordingly:
Code: Select all
...
if tPlayer = "jump" then
play audioclip "jump.aif"
else if tPlayer = "running" then
## audioclip can be abbreviated to ac
play ac "running.aif"
end if
...
Best
Klaus
Re: audio and sound effects
Posted: Mon Jun 11, 2012 4:32 am
by prexsoccer
thank you klaus.
but one more thing. does it support mp3,mp4,mov files?
thank you for this sample code it solves my problem

Re: audio and sound effects
Posted: Mon Jun 11, 2012 11:46 am
by Klaus
Hi prex,
the "play" command will only play uncompressed AIF and WAV and compressed AU sounds on hte desktop.
For MP3 etc. you need to use a "player" object.
Check the "Images and Multimedia" stack here:
http://www.runrev.com/developers/lesson ... nferences/
Best
Klaus