My app runs on a tethered Android. Am I able to connect an iPhone and run the same
app?
Developing on a PC for iPhone
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller
Re: Developing on a PC for iPhone
Hi abanowBUSTfGf ,
As I understand it you'll need to build the 'Standalone' for iOS - Xcode, have your iOS device registered with apple Dev, connected to your PC/Mac and then 'deploy' - much as you would for the Android.
You'll obviously need Xcode running so will need a Mac or a Virtual machine running the Xcode on Windows - Once your app has been created in LC you should locate it in Finder/Explorer, then open Xcode, choose Organizer, drag the file (from Finder/Explorer) to your Device. Et Voila ! the app should be on your iOS device and ready to be run...
HTH
Regards.
As I understand it you'll need to build the 'Standalone' for iOS - Xcode, have your iOS device registered with apple Dev, connected to your PC/Mac and then 'deploy' - much as you would for the Android.
You'll obviously need Xcode running so will need a Mac or a Virtual machine running the Xcode on Windows - Once your app has been created in LC you should locate it in Finder/Explorer, then open Xcode, choose Organizer, drag the file (from Finder/Explorer) to your Device. Et Voila ! the app should be on your iOS device and ready to be run...
HTH
Regards.
I'm 'getting there'... just far too slowly !
Mac (Siera) and PC (Win7)
LiveCode 8.1.2 / 7.1.1
Mac (Siera) and PC (Win7)
LiveCode 8.1.2 / 7.1.1
Re: Developing on a PC for iPhone
Emmm ... just to be clear ... this is ILLEGAL and in contrast with the Apple License ...Traxgeek wrote:...
You'll obviously need Xcode running so will need a Mac or a Virtual machine running the Xcode on Windows - Once your app has been created in LC you should locate it in Finder/Explorer, then open Xcode, choose Organizer, drag the file (from Finder/Explorer) to your Device. Et Voila ! the app should be on your iOS device and ready to be run...
...
More ... OSX, XCode, etc. are often updated ... which creates a lot of problems with this solution !
If you are a serious iOS developer ... better to buy a little Mac Mini to compile and debug (run the simulator)

Guglielmo
Re: Developing on a PC for iPhone
Oops - agreed...
Assumed that went without saying - just wanted to provide BOTH the options - with and without a Mac.
But you're absolutely right ! Apologies for not making that absolutely clear
Regards.
EDIT : to be completely fair, It's just simpler to develop on a Mac (I use a Mini) running DualBoot Win7 and Parallels too (to go the other way, Mac->PC which isn't illegal)!
Assumed that went without saying - just wanted to provide BOTH the options - with and without a Mac.
But you're absolutely right ! Apologies for not making that absolutely clear

Regards.
EDIT : to be completely fair, It's just simpler to develop on a Mac (I use a Mini) running DualBoot Win7 and Parallels too (to go the other way, Mac->PC which isn't illegal)!
I'm 'getting there'... just far too slowly !
Mac (Siera) and PC (Win7)
LiveCode 8.1.2 / 7.1.1
Mac (Siera) and PC (Win7)
LiveCode 8.1.2 / 7.1.1