import image in standalone

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robm80
Posts: 161
Joined: Sat May 03, 2014 7:15 am

import image in standalone

Post by robm80 » Tue Jul 08, 2014 6:38 am

Is it possible to import an image in a standalone stack.
If yes what script?

thanks, Rob

keram
Posts: 340
Joined: Fri Nov 08, 2013 4:22 am

Re: import image in standalone

Post by keram » Tue Jul 08, 2014 10:35 am

To import an image to a LC stack is possible, but if you mean standalone app then I'm almost sure that you can't.
Using the latest stable version of LC Community 6.7.x on Win 7 Home Premium, 64bit

Klaus
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Re: import image in standalone

Post by Klaus » Tue Jul 08, 2014 11:25 am

Hi Rob,

of course you can import an image into a standalone:
...
import paint from file "path/to/file.jpg"
...
which will, of course, NOT get saved, because it is a standalone 8)

You will need to save it before closing your app and "import" it again,
when the app starts the next time.


Best

Klaus

keram
Posts: 340
Joined: Fri Nov 08, 2013 4:22 am

Re: import image in standalone

Post by keram » Tue Jul 08, 2014 11:51 am

Hi Klaus,

Good that you clarified it, at least to some extend.
But...
Klaus wrote:of course you can import an image into a standalone:
How do I open that standalone (for example apk file)?
Klaus wrote:import paint from file "path/to/file.jpg"
and where to put this line?
Klaus wrote:You will need to save it before closing your app and "import" it again,
when the app starts the next time.
This also not clear for me since my app do not have any Save nor Import functions...

Can you please clarify?
Thanks.

keram
Using the latest stable version of LC Community 6.7.x on Win 7 Home Premium, 64bit

Klaus
Posts: 14199
Joined: Sat Apr 08, 2006 8:41 am
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Re: import image in standalone

Post by Klaus » Tue Jul 08, 2014 12:04 pm

Hi Keram,
keram wrote:
Klaus wrote:of course you can import an image into a standalone:
How do I open that standalone (for example apk file)?
I thought we were talking about importing an image at runtime, means the app is open and running!?
keram wrote:
Klaus wrote:import paint from file "path/to/file.jpg"
and where to put this line?
Wherever you want to import an image! 8)
keram wrote:
Klaus wrote:You will need to save it before closing your app and "import" it again,
when the app starts the next time.
This also not clear for me since my app do not have any Save nor Import functions...
Yes, that's what I said :D

Just like storing "preferences" in a separate file in the users "prefs" or "documents" folder.
In the end it depends where and how you need to import an image.


Best

Klaus

Simon
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Re: import image in standalone

Post by Simon » Wed Jul 09, 2014 1:51 am

Hi Keram,
Check out this little stack
http://forums.livecode.com/viewtopic.ph ... 68#p103136
Just add some photos and text and then look in Documents/myPlants/Preferences.txt
Read that file and you'll see how it works.
Add breakpoints and step through the code.

Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!

keram
Posts: 340
Joined: Fri Nov 08, 2013 4:22 am

Re: import image in standalone

Post by keram » Wed Jul 09, 2014 4:58 am

Thanks Simon,
It's a really good example.
keram
Using the latest stable version of LC Community 6.7.x on Win 7 Home Premium, 64bit

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