iOS deployment of LiveCode from Windows?
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iOS deployment of LiveCode from Windows?
It's quite obvious from the marketing standpoint that LiveCode is cross-platform.
What isn't obvious is whether you can deploy an app for iOS devices from a Windows development machine? There's no mention of doing so in any documentation I've read, the iOS section of the docs says you need the iOS SDK and XCode -on a Mac-, but doesn't say anything about Windows. And there is not iOS SDK for Windows.
Which leads me to ask, "Just -how- cross-platform is LiveCode?" Does it cross-compile/deploy, or do you need to get the code onto a machine of every type for which you want to deploy. For instance, what about deploying onto Linux from Windows? Possible, or not? Or deploying onto Android and iOS from Linux?
The cross-platform functionality is -vastly- underdocumented, and I spent a couple hours over the last few days -searching- for this information.
Would someone please detail what is and is not possible?
Thanks!
What isn't obvious is whether you can deploy an app for iOS devices from a Windows development machine? There's no mention of doing so in any documentation I've read, the iOS section of the docs says you need the iOS SDK and XCode -on a Mac-, but doesn't say anything about Windows. And there is not iOS SDK for Windows.
Which leads me to ask, "Just -how- cross-platform is LiveCode?" Does it cross-compile/deploy, or do you need to get the code onto a machine of every type for which you want to deploy. For instance, what about deploying onto Linux from Windows? Possible, or not? Or deploying onto Android and iOS from Linux?
The cross-platform functionality is -vastly- underdocumented, and I spent a couple hours over the last few days -searching- for this information.
Would someone please detail what is and is not possible?
Thanks!
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- Livecode Opensource Backer
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Re: iOS deployment of LiveCode from Windows?
You will need a mac to create iOS apps. This is due to Apple, and not RunRev. You can create android,linux,windows, and mac applications from any of the available platfroms. Since iOS development requires Xcode and teh iOS SDK, you will only be able to make iOS apps with Apple hardware. You CAN do almost all of your development on a windows or linux machine, and then use http://www.macincloud.com to rent a cloud mac to save your standalone iOS apps. As far as I know this is the best way around buying a Mac.
Re: iOS deployment of LiveCode from Windows?
Apple has always done everything it can to force developers to purchase Apple hardware.
Runrev has no control over this.
A Mac Mini is usually the cheapest option if you have monitor/keyboard etc..
Paul
Runrev has no control over this.
A Mac Mini is usually the cheapest option if you have monitor/keyboard etc..
Paul
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Re: iOS deployment of LiveCode from Windows?
Which alludes to, but does not directly address the entire question. Let me put it more bluntly:
If you develop on Windows, what can you deploy onto directly from Windows, and for what targets do you need to obtain a separate host (or VM, where possible)?
What is the deployment methodology if you need to secure a different OS? Simply prep LiveCode on that host type, copy your project to it, and deploy?
These are exactly the sort of questions which should be answered up-front in the FAQ, but aren't.
If you develop on Windows, what can you deploy onto directly from Windows, and for what targets do you need to obtain a separate host (or VM, where possible)?
What is the deployment methodology if you need to secure a different OS? Simply prep LiveCode on that host type, copy your project to it, and deploy?
These are exactly the sort of questions which should be answered up-front in the FAQ, but aren't.
Re: iOS deployment of LiveCode from Windows?
Deploy to all targets from Windows EXCLUDING iOS ..Fairlight2cx wrote:If you develop on Windows, what can you deploy onto directly from Windows, and for what targets do you need to obtain a separate host (or VM, where possible)?
IN THEORY, all deployments are the same, but there are differences that have to be taken into account between platforms, unfortunately.
ALL cross platform tools like Livecode have limitations when it comes to compiling for individual platforms.
Paul
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Re: iOS deployment of LiveCode from Windows?
And the second question, regarding methodology?
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Re: iOS deployment of LiveCode from Windows?
Wait a second... You can deploy to OS/X from Windows?
Re: iOS deployment of LiveCode from Windows?
Yes, I do it all the time.Fairlight2cx wrote:Wait a second... You can deploy to OS/X from Windows?
Paul
Re: iOS deployment of LiveCode from Windows?
And android and linux and as Paul said OSX.Fairlight2cx wrote:Wait a second... You can deploy to OS/X from Windows?
I do it all the time

Mind you there is nothing like testing on a real mobile device. You should note that not all functions/commands/messages work on both desktop and mobile e.g. GPS on Desktop???? They are indicated in the Dictionary.
Simon
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!