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One app for all screens
Posted: Fri Nov 28, 2014 7:01 am
by maxs
Has anyone figured out how to make one version of my app for multiple screen sizes and systems?
I can't find any info on the resolution independence issue
I need to know how to set up audio and video files for both IOS and Mac.
I have been needing a custom Numeric keyboard for my IOS app, but still can't figure that out.
Can anyone help or at least point me to the documentation.
Thanks, Max
Re: One app for all screens
Posted: Fri Nov 28, 2014 10:10 am
by Mark
Hi Max,
Currently, I'm working on an app for all screens and all systems. I don't use the resolution independence features. I just set the rect of the stack to the screenRect and use the resizeStack handler to reset the location of all controls. Currently, the stack has no pictures. When it will have pictures, I'll use different pictures for different resolutions. There is some documentation about that in the release notes. I haven't seen it in the dictionary yet, but it might be there (somewhere, I don't know where to search for it).
Kind regards,
Mark
Re: One app for all screens
Posted: Sat Dec 20, 2014 11:05 pm
by maxs
SO has this been implemented?
If we hit just £7,000 over our target we can add Resolution Independence. That means seamless support for variable screen densities and display resolutions. Perfect for today's multitude of device form factors, screen resolutions and retina displays.
You'll be able to set the design resolution of your app so that it scales appropriately when displayed on a device with a higher screen resolution. You'll also be able to design your app at a single size and have it scale appropriately depending on the screen size automatically. Your apps will look great with far less effort.
This feature also gives us identical graphics rendering on all platforms, alpha channel support for patterns and the ability to render images on the server platform.
Max