size / efficiency question
Posted: Tue Feb 24, 2015 4:02 pm
I'm starting to write a "flash card" app for my kids to use for school studies. I could design it to use two cards and simply go back and forth between the two for the question and answer; or I could have as many cards as there are questions and answers and simply move through the stack of cards.
I assume using many cards makes the program MUCH larger and therefore is not as "memory" or "storage" efficient, so I assume the first choice generally would be best. But I don't know how much "overhead" is associated with each card, so I don't know under what circumstances it would really make a difference. (For example, a rule might be that "either approach is fine with fewer than 25 cards, but using 25 or more cards is too inefficient and the number of cards should be reduced" - or something like that). Is there a lesson or tutorial somewhere that discusses guidelines on when it is OK to use many cards and when it is better to minimize the number of cards used in the app?
Thanks.
I assume using many cards makes the program MUCH larger and therefore is not as "memory" or "storage" efficient, so I assume the first choice generally would be best. But I don't know how much "overhead" is associated with each card, so I don't know under what circumstances it would really make a difference. (For example, a rule might be that "either approach is fine with fewer than 25 cards, but using 25 or more cards is too inefficient and the number of cards should be reduced" - or something like that). Is there a lesson or tutorial somewhere that discusses guidelines on when it is OK to use many cards and when it is better to minimize the number of cards used in the app?
Thanks.