
moving a stack blocks other events
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Re: moving a stack blocks other events
Thanks a bunch for the thoughts on this. I understand what approach you're taking here. I'll do some testing of my own and see what kind of results I get. You're basically talking about having to change the entire UI from the standard title bar to something entirely new...not something I look forward to. 

Re: moving a stack blocks other events
Just to follow-up. I've confirmed that animations, moves, and serial commands (data to/from serial port) all seem to continue merrily without pausing if using a custom window shape (i.e. roll-your-own window decorations, resize handlers and such). Thanks for pointing me in the right direction.