Multiple use of bitmap images
Posted: Tue Aug 14, 2012 12:16 am
Hello there
I am wanting to use (and dynamically resize) multiple copies of an image (imported icon png file) as indicators of output scores: the larger the presented size of the on-screen image, the greater is the score for a particular variable.
If I were to put a copy of the image on a separate sub-stack and reference it through the "Icons and Borders" panel for a button, I could presumably achieve a screen that uses multiple buttons that is not excessive in its use of memory (many vector graphic, low memory-consuming buttons making use of a single higher memory-consuming image). Unfortunately, both experimentation and looking back through earlier Forum posts signal that it will not be possible to generate buttons in which the image is resized to be consistent with the button size. Instead, the image size is static and becomes dwarfed by large button size and unaesthetically cropped by small button size.
In contrast, importing as controls multiple copies of the image file onto the viewed card enables independent resizing of each image in relation to score and is visually very effective. But what about consumption of memory? Is this a no-hoper way of representing the scores and should I revert to a less appealing version that just uses more memory-efficient vector graphics? Or is there a more memory-efficient way of managing the repeated use of the images that would still enable dynamic resizing to represent continually variable scores?
Many thanks in advance, Nigel
I am wanting to use (and dynamically resize) multiple copies of an image (imported icon png file) as indicators of output scores: the larger the presented size of the on-screen image, the greater is the score for a particular variable.
If I were to put a copy of the image on a separate sub-stack and reference it through the "Icons and Borders" panel for a button, I could presumably achieve a screen that uses multiple buttons that is not excessive in its use of memory (many vector graphic, low memory-consuming buttons making use of a single higher memory-consuming image). Unfortunately, both experimentation and looking back through earlier Forum posts signal that it will not be possible to generate buttons in which the image is resized to be consistent with the button size. Instead, the image size is static and becomes dwarfed by large button size and unaesthetically cropped by small button size.
In contrast, importing as controls multiple copies of the image file onto the viewed card enables independent resizing of each image in relation to score and is visually very effective. But what about consumption of memory? Is this a no-hoper way of representing the scores and should I revert to a less appealing version that just uses more memory-efficient vector graphics? Or is there a more memory-efficient way of managing the repeated use of the images that would still enable dynamic resizing to represent continually variable scores?
Many thanks in advance, Nigel